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  #1  
Old March 14th, 2007, 04:42 PM
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Default Re: Guide to EA C\'tis

Nice! At first I thought "not another guide that just tells me what the units do ..." but this one I can almost completely agree with! (Except for the dismission of Dancers as a suitable bless chassis but to each his own =) ).
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Old March 14th, 2007, 05:04 PM
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Default Re: Guide to EA C\'tis

Good guide. You might say a few words on how to expand.

IMO, Elite Warriors are the only unit you should use against indies, except some archers and occasional militia to absorb lances. Good morale, good damage and low resource cost makes them ideal for the job.
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Old March 14th, 2007, 05:20 PM
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Default Re: Guide to EA C\'tis

Thanks guys. After reading the Mictlan guide I had Baalz look over this one just to make sure I didn't miss any big holes, so he deserves a little credit too.
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Old March 18th, 2007, 11:31 AM

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Default Re: Guide to EA C\'tis

If you have the time and the experience, could you extrapolate this into LA C'tis? There's definitely some big differences (you lose a good bit of protection in comparison to other LA races, you have more undead options), but also a lot of similarities.
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Old March 18th, 2007, 03:10 PM
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Default Re: Guide to EA C\'tis

I might do a guide on all three ages, and, if I do, I will go in order. For now I will say that I am not nearly as big of a fan of LA C'tis as I am of the other two. This is mainly do to the loss of Warriors and Shamans.
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Old May 18th, 2007, 10:18 AM

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Default Re: Guide to EA C\'tis

I want to thank you for this guide, since I'm a newbie dedicated right now to EA C'tis. My last five games have been singleplayer medium map C'tis vs Ulm. And I've been losing each time. Regardless, I am lasting a bit longer now.

I've found your guide handy, though I've been experimenting and not perfectly following. If there are no objections to me resurrecting this topic, I'd like to go over some of my games and offer my (admittedly flawed, n00bish) perceptions, and ask for some advise, while trying to contribute something myself. Certainly, my advice might not be as high quality, but giving it will help me see what I'm doing wrong, and maybe right, especially if it gets criticism.

One problem I've had trouble dealing with, especially since I'm not a fan of Order scales, is affording those Tel Cities at 1400 gold apiece. Roughly speaking, what kind of early game expansion strategy would you suggest, and how should I decide when and where to build my first very expensive fortress?

If I build them in a high resource province (typical bottleneck), I get enough production, sure, but I'm still drastically short on cash. If I build it in, say, farmlands, I can imagine it paying for itself in maybe 14 ~ 28 turns.

Is it possible, and profitable, to use those light militia in your outlying provinces simply to raise taxes? When I get back this evening, I'll try and do the math on my questions, and experiment, but I'd love to hear what others have to say.

Thanks.
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Old May 18th, 2007, 11:04 AM
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Default Re: Guide to EA C\'tis

Very nice, could you put this info into the StrategyWiki?
http://strategywiki.org/wiki/Dominio...C_Lizard_Kings

In case you don't want to register I think there are some others like Sandman which transfer the guides from here to there, but it would be best if you yourself "owned" the article there.
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