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March 14th, 2007, 05:04 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Guide to EA C\'tis
Good guide. You might say a few words on how to expand.
IMO, Elite Warriors are the only unit you should use against indies, except some archers and occasional militia to absorb lances. Good morale, good damage and low resource cost makes them ideal for the job.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 14th, 2007, 05:20 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
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Re: Guide to EA C\'tis
Thanks guys. After reading the Mictlan guide I had Baalz look over this one just to make sure I didn't miss any big holes, so he deserves a little credit too.
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Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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March 18th, 2007, 11:31 AM
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Corporal
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Join Date: Dec 2006
Posts: 183
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Re: Guide to EA C\'tis
If you have the time and the experience, could you extrapolate this into LA C'tis? There's definitely some big differences (you lose a good bit of protection in comparison to other LA races, you have more undead options), but also a lot of similarities.
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March 18th, 2007, 03:10 PM
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Sergeant
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Re: Guide to EA C\'tis
I might do a guide on all three ages, and, if I do, I will go in order. For now I will say that I am not nearly as big of a fan of LA C'tis as I am of the other two. This is mainly do to the loss of Warriors and Shamans.
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Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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May 18th, 2007, 10:18 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Guide to EA C\'tis
I want to thank you for this guide, since I'm a newbie dedicated right now to EA C'tis. My last five games have been singleplayer medium map C'tis vs Ulm. And I've been losing each time. Regardless, I am lasting a bit longer now.
I've found your guide handy, though I've been experimenting and not perfectly following. If there are no objections to me resurrecting this topic, I'd like to go over some of my games and offer my (admittedly flawed, n00bish) perceptions, and ask for some advise, while trying to contribute something myself. Certainly, my advice might not be as high quality, but giving it will help me see what I'm doing wrong, and maybe right, especially if it gets criticism.
One problem I've had trouble dealing with, especially since I'm not a fan of Order scales, is affording those Tel Cities at 1400 gold apiece. Roughly speaking, what kind of early game expansion strategy would you suggest, and how should I decide when and where to build my first very expensive fortress?
If I build them in a high resource province (typical bottleneck), I get enough production, sure, but I'm still drastically short on cash. If I build it in, say, farmlands, I can imagine it paying for itself in maybe 14 ~ 28 turns.
Is it possible, and profitable, to use those light militia in your outlying provinces simply to raise taxes? When I get back this evening, I'll try and do the math on my questions, and experiment, but I'd love to hear what others have to say.
Thanks.
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May 18th, 2007, 11:04 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Guide to EA C\'tis
Very nice, could you put this info into the StrategyWiki?
http://strategywiki.org/wiki/Dominio...C_Lizard_Kings
In case you don't want to register I think there are some others like Sandman which transfer the guides from here to there, but it would be best if you yourself "owned" the article there.
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May 18th, 2007, 04:14 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Guide to EA C\'tis
C'tis has access to cheap fortresses if you build on mountain (Hillfort), forest (Forest Ramparts), or swamp (Swamp Fort). The city type doesn't really matter since mostly you're just interested in having another location to pump out troops, so there's no real reason to go for Fortified Cities unless you're in the middle of a bunch of resource-rich provinces or you think the extra cash over time is worth the extra 600 gold up front. In all likelihood the cash bonus from forts will be a very tiny percentage of your late-game income, so generally I would build hillforts instead of Tel Cities. The high-resource provinces you refer to will probably be mountains and thus cheap (800 gp) hillforts, so I don't think your dilemma generally exists.
I find that C'tis expands easily with a mix of 20 elite warriors and 10-15 heavy infantry, or else 10-12 chariots, per army. And of course good expansion means an easier midgame. Since you have no national scouts, either summon black servants or get indie scouts.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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