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  #1  
Old March 14th, 2007, 06:43 PM
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Default Re: Site Searching Strategy

Holy sites are sites that require priest levels to find. They act like any other sites otherwise.
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  #2  
Old March 14th, 2007, 06:45 PM

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Default Re: Site Searching Strategy

So a holy site is another source of gems?
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Old March 14th, 2007, 06:46 PM
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Default Re: Site Searching Strategy

Some are, some let you recruit priests, some strike undead in the province with holy fire. They are different holy sites, just like any other path.
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Old March 14th, 2007, 07:03 PM

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Default Re: Site Searching Strategy

This explains what was happening to me in an SP game of mine. I had the PoD who was generating these dead guys and I kept getting messages saying something about holy fire or something was knocking some off every turn.

Guess I'll do more priestly searching.
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Old March 15th, 2007, 12:09 AM
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Default Re: Site Searching Strategy

Thanks for the answers, this does help!

I seem to recall from Dom2 days that there was an unholy type, and that that was different than holy. However, in the site DB, I don't see anything labeled as "unholy" - does this exist any more?

Also pulling from quantum mechanic's original post, we have the following list of tendencies in type of sites vs. terrain types:

nature in forests,
earth in mountains,
water in mountains and forests,
astral in plains,
fire in wastes,
air in mountains and wastes.

Is this list complete? I would certainly have guessed that water sites were more common in sea provinces (for example).

Also, death isn't on this list and neither is the terrain type 'swamp', is there no terrain type particularly good for death sites and no site type more likely to be found in swamp?
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Old March 15th, 2007, 12:21 AM
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Default Re: Site Searching Strategy

"Unholy" sites don't exist anymore afaik. (...and I miss them!)

Not sure about the completeness of the sites vs terrain list.

(btw, I use acashic record with a vengeance when I have access to astral.)
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Old March 15th, 2007, 01:28 AM
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Default Re: Site Searching Strategy

Some disorganized thoughts...
If you've got no mages to use the gems produced by sites uncovered by Acashic Record, you can alchemize them to get more Astral (or, even less efficiently but still occasionally useful, empower somebody so that you do have mages to use the remaining gems). However, anybody who takes the province from you gets the benefit of those sites too, so there's a small potential cost to exposing them. It's also just about the only way to search for sites that you don't have mages for, which makes it potentially valuable. How expensive is it, if you do have mages otherwise capable of casting the little radar spells? You'll probably stop casting them on a province after about 5, on average, or about ten gems and five mage-turns per province. Compare that to 25 gems and one mage-turn. Acashic record will net you slightly more than the individual radar technique, but not much. So it's only a good deal if you really want to make sure you can find every damn site, if you want lots of gems that you can't actually use very efficiently, or if you value your mage time at 3+ gems per turn. It sure is fun and easy, though... Oh, and if you only have 2-3 paths for which you can use radar spells, and Acashic Record is an option, you can expect (at normal site frequencies) to make back your gem investment vs. radar spells (by alchemizing those useless gems that start rolling in) in about 20 turns. So if you're playing a nation with strong Astral but not much else and no options to change that (is there such a nation? If so, it better have a lot otherwise going for it) it wouldn't be a hideously bad bargain.
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