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March 14th, 2007, 07:00 PM
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Corporal
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Join Date: Dec 2003
Location: Buffalo, NY, USA
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Re: Atten Devs: AI (Rules-based dynamic scripting?
This is a very interesting point. Perhaps, instead of selecting AI in game set-up, a human is selected and a script would generate a turn using the ftherlnd file, if that file contains data the AI could use.
Just thinking out loud.
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March 14th, 2007, 07:25 PM
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Shrapnel Fanatic
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Re: Atten Devs: AI (Rules-based dynamic scripting?
Making the fatherland formating available in general would create a situation for cheating.
But if the game shifted to a fatherland for each nation then it might work.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 14th, 2007, 07:59 PM
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Major General
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Re: Atten Devs: AI (Rules-based dynamic scripting?
Gandalf,
I thought that in MP only the host has the ftherlnd file. Are you thinking of cheating by the host? Depending on how much information is in .trn files I can see how cheating could be an issue (it could let you observe battles you have no way of knowing about, or see the distribution of forces across enemy empires), but I didn't think that sort of information wound up in .trn files.
How much is actually known about what resides in each file?
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
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March 14th, 2007, 08:09 PM
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Corporal
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Re: Atten Devs: AI (Rules-based dynamic scripting?
In SP, the .trn, .2h and ftherldn files are all in the save game directory.
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March 14th, 2007, 08:11 PM
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Shrapnel Fanatic
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Re: Atten Devs: AI (Rules-based dynamic scripting?
The fatherland does exist only on host. But at this time even the host does not have that level of access to the games. It might not be a problem but it would be a nasty one-way trip if it turned out to be one. Actually, the level of info available by the debug command concerns me enough as things are now.
The internal formats are rarely discussed.
If the faatherland was broken up by players or created seprately for the AI then it could be accessed seperatly without knowing everything about everyone. That would probably be best anyway since it would allow for creating a view of teh world that includes only what the AI has "seen".
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 14th, 2007, 08:31 PM
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National Security Advisor
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Re: Atten Devs: AI (Rules-based dynamic scripting?
Surely the trn file has everything an AI might need in order to play its turn, in the same way that it has everything a human needs to play its turn.
What Max needs to know, if I understand correctly, is if anyone knows what the format of the trn and 2h files is (the AI would need to create 2h files). I have no idea, but I presume the answer is that no one knows the formats. It's not obvious that there should be any problem with releasing them, though.
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March 14th, 2007, 09:40 PM
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Captain
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Re: Atten Devs: AI (Rules-based dynamic scripting?
If we did have the file formats, it would open up a whole new arena of metagames... We could have AI contests!
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