|
|
|
 |

January 9th, 2002, 07:52 PM
|
 |
Sergeant
|
|
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW network problems.
We (my friends and I) wish you good luck in getting the PBW server up again. SEIV PBW really works great. It is a service I would Subscribe to if it cost money. It really makes hosting games effortless once you get past the setup stage. If your host goes on vacation, the game can still continue. My friends who play SEIV really like PBW too. We might not be playing the game still if it were not for PBW.
|

January 9th, 2002, 08:07 PM
|
Private
|
|
Join Date: Jan 2002
Location: Ventura, Ca
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW network problems.
I agree, if the site doesn't come back I will cry like a little girl who's had her favorite Barbie grinded up into pulp by a garbage disposal.
Best of luck,
takr
|

January 9th, 2002, 08:33 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW network problems.
i probably would not still play SE4 if it was not for PBW. is the problem hardware, or with the database? if hardware, can parts / servers be replaced? if database, can it be restored from a backup and some game data lost?
I would gladly fork over $10/mo, which is about what most Online games cost, to play PBW. I think alot of other people would as well. if you think service charges would scare off players and spoil the community, i think the PBW gods would have good results if they took up a collection to purchase whatever hardware they need to fix the problem.
also, you might take the Last backup of the software and give it to MM to host on their hardware. I dont know why the heck i would buy SEIV-Gold if there is no PBW or other large, automated, easy-to-use system out there with a large base of players. i would guess there are alot of others that think the same way.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

January 9th, 2002, 09:14 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: PBW network problems.
Allright. No more talk about charging a fee to play PBW. People are going to start thinking this little shutdown was not an accident.
Again, I am not sure what the problem is. The hardware all belongs to the Admiral. He has told me on numerous occasions that it's not a significant financial burden for him. We just have to be patient because it is a volunteer thing and his real life business concerns have to take priority of course.
It'll be back, and it will still be free. It just may take a few days. As far as whether or not any data will be lost, I have no idea. That kind of depends on what actually failed.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 9th, 2002, 09:17 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: PBW network problems.
Here's an idea, and a plug for Shrapnel. Try out the demos that came on the SEIV disk. Steel Beasts is pretty cool. Or download the Runesword II demo. I've been playing that the Last few days. Quite fun.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 9th, 2002, 10:39 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW network problems.
quote: Originally posted by geoschmo:
Here's an idea, and a plug for Shrapnel. Try out the demos that came on the SEIV disk. Steel Beasts is pretty cool. Or download the Runesword II demo. I've been playing that the Last few days. Quite fun.
Geoschmo
everyone should checkout the demo for BCT, then read the featureset for the upcoming ATF, then go over to the ATF forum and tell all the military grognards there that we are real wargamers too, not just a bunch of silly space-gamers, and we would all shell out the cash for ATF in a second if they would finish it. not to rush them or anything, but man that game looks cool.
i played around a bit with Starships Unlimited, but I was let down. since MOO3 and Stars:SN are not out yet, im starting to get the shakes. i was trying to cut back on PBW, but now that its gone, i dont know what to do. what did i do before? i cant remember! I saw a java client for TradeWars:2002 somewhere.. but i dont want to get to know a new batch of internet gamers. I hardly remember how to play VGA Planets.. where do i go?
maybe i should try to finish Trade Empires. Darn that games hard.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

January 9th, 2002, 10:48 PM
|
Sergeant
|
|
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW network problems.
The only reason SEIV is better - IMO - than other competing 4x games is because of PBW. The AI's are just way too easy to beat in any computer game. It would probably make sense especially for Malfador and Shrapnel et.al. to make it more robust so that stuff like this doesn't happen in the future. I know you guys are doing this on a volunteer basis, but I would second paying for the service if that meant not having to deal with breakdowns.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|