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March 14th, 2007, 10:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: OT: MOO3
Best colony/economic system? Where you just build a couple of boring "regions?" No thanks.
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March 14th, 2007, 10:33 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: OT: MOO3
That's not how it works. Each planet has a number of regions, depending on its size. Each of those regions has a mineral value, an organic value, a population limit, a population growth rate, an unrest value, a 'condition' value, a majority race( decides race modifiers ), and much more. In other words, regions are sort of like colonies in Space Empires, just in MoO you have several of these on each planet( i.e. just like on earth where you have some areas which are better for mining/farming and such; that's what these regions represent ).
Each region can take two 'DEAs' and a number of 'improvements'. These DEAs are basically like facilities in Space Empires; for instance, a Mineral DEA requires an amount of workers and will produce minerals depending on the region's Base Mining Efficiency, the improvements built in the region, and alot of other factors. You have other DEAs like Industry( basically SE's spaceyard ), Bioharvesting, Research, etc.
In addition to this you also have other facilities that are not built for any specific DEAs, and offer all sorts of benefits. Take System Stock Exchange, for instance, which increases all taxes gathered in the solar system by 10%, etc. The tax income is even decided by how much of the population is employed.
So yeah, I think it's an amazingly well-thought-out system.
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March 15th, 2007, 12:49 AM
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Corporal
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Join Date: Mar 2005
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Re: OT: MOO3
The best description I ever saw for MOO3 was on the official QuickSilver forums back when the game first released.
It was described as "MOO3 is a turd...with corn in it".
And that was a very apt description at the time.
I TRIED to like it. But unlike SE5, it received very little official post release support. I honestly cant speak to the mods and unofficial 'patches' that were released. I know enough people like Raapys have claimed that the game is not only playable but fun to actually make me consider picking it up every now and then (the local EB had it for $9.99 for a while).
But then I remember that description...a turd, with corn it...and I come to my senses and dont buy it.
Maybe some day I'll be jonesing for a space conquest fix enough to actually take the plunge again. SE5 has been a major disappointment for me, but I at least have hope that it will eventually be fun.
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March 15th, 2007, 01:50 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: OT: MOO3
A turd with corn in it. Classic. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 15th, 2007, 03:56 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: OT: MOO3
Quote:
Raapys said:
That's not how it works. Each planet has a number of regions, depending on its size. Each of those regions has a mineral value, an organic value, a population limit, a population growth rate, an unrest value, a 'condition' value, a majority race( decides race modifiers ), and much more. In other words, regions are sort of like colonies in Space Empires, just in MoO you have several of these on each planet( i.e. just like on earth where you have some areas which are better for mining/farming and such; that's what these regions represent ).
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Sounds like a good economic system to me. Where are all the patches anyway, (both official and unofficial) required to make the game better? I was given a copy of MOO3 ages ago and never bothered to try it.
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March 15th, 2007, 10:14 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: OT: MOO3
You can find the mods over at the MoO3 Guardian. You really just need 1 of the "MoO3 Unofficial Patch Mods" now( There's 3 different ones ), since they contain all fixes and such. I'd recommend the strawberry version 1.1 and the strawberry 1.2 patch over here. The latest official game patch( 1.2.5 ) can be found on that site also.
Turd with corn, eh? Poor MoO3, its reputation can never be repaired.
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March 15th, 2007, 11:29 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: OT: MOO3
Raapys, I have installed the Tropical patch some time ago, but I have not yet played a lot with it. Do you recommend to switch to Strawberry? And if so, why?
I am still more in the process of reading the lengthy manual than to start the game...
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March 15th, 2007, 11:39 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: OT: MOO3
The reason I don't use Tropical is mainly because it completely changes what I think is a very good stock tech tree setup. I really don't like the way Tropical sets it up. It replaces the Physics, Energy, Mathematics, Biology and Social categories.
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March 15th, 2007, 11:55 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: OT: MOO3
Mkay, thanks. If you know a link to a quickstart manual, strategy hints or something, I would really appreciate it. Unfortunately all of the better forums about MOO3 have been closed...
EDIT: Found some at the "Guardian".
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