|
|
|
 |

March 14th, 2007, 10:42 PM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: Machaka
See, you guys don't need me writing for this thread. 2 great write ups, right here. 
|

March 17th, 2007, 10:11 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Machaka
Are we going to run the turn (since we are two hours past), or has there been some kind of extension for someone?
|

March 18th, 2007, 03:20 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Stale turn?
How come I had a stale turn?
There was 38 hrs left to host when I went bed last night, so I was going to do my turn in the morning. This was when I checked the server.
I wake up to find I had a stale turn. So what clock are we working too?
|

March 18th, 2007, 04:17 AM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Stale turn?
The server restarted (was down for about 5 min) yesterday due to a power failure, hence restarting the clock. I didn't notice it until I got back from work tonight myself and saw my emails asking me to host and read the forum.
It was actually about 56 hours between hosts. Not sure what the precedence is but I just forced the turn rather than have it go into the next day. If most people think I shouldn't have done that I can revert back. I was caught between people waiting the turn to host on schedule and the chance someone didn't realize 48 hours were almost up
I really wish there was a way to for the server to remember when the last hosting occurred, rather than time it to when the server starts. If I do happen to find out prior and change the timer I have to make sure and be around after it hosts to set the timer back or it might go too early...
Since we are at war now as penance I'll not move my armies this turn if we don't revert... I know it isn't he same as a stale... 
|

March 18th, 2007, 04:30 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Stale turn?
Quote:
Velusion said:
It was actually about 56 hours between hosts.
Since we are at war now as penance I'll not move my armies this turn if we don't revert(
|
All this is fair enough Velusion and as long as you do not move your armies for 1 turn then I am not bothered about rehosting. I think I am going down this game anyway, just want to give you a few decent battles before I do...
I knew the game had reset, I generally view this as a nice little break.
Can we have a definite rule on this please? Is the game ran to the server clock (like every other game I am in) or the thread clock? Then there's no misunderstanding in the future. I assume which ever you deciede will apply to tempest which I am in as well and has 2 clocks.
|

March 18th, 2007, 09:29 AM
|
 |
Corporal
|
|
Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stale turn?
Meglobob, check by connecting to the server. Status page showed my as having missed the turn for some strange reason, yet everything was OK when I connected.
|

March 18th, 2007, 09:58 AM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Stale turn?
Quote:
Blofeld said:
Meglobob, check by connecting to the server. Status page showed my as having missed the turn for some strange reason, yet everything was OK when I connected.
|
Actually this is what caused the problem. The server stats page was accurate. The reason it showed you missing a turn is because your turned in your turn over 48 hours ago from the last hosting, so it assumes you missed a turn. It can't take into effect that the server was reset.
Unless the reset happens often I'll just let the timer naturally expire from now on unless I hear a big outcry now.
Meglo - I won't move my troops 
|

March 18th, 2007, 02:32 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Stale turn?
Well, that's pretty crappy. Everyone should know that Manuk (Arcoscephale in this game) does not honor his treaties. After agreeing to a three turn notification NAP he has attacked without warning. Giving him the benefit of the doubt I asked him if he had forgotten we had the agreement and his response was:
"Yeah, I forgot, sorry.
But you didn't answer my request either. So I will stop my advance for 1 more turn but that's it."
FWIW, his request was that I stop my already in progress attack on Machaka. I hate to be the kind of guy who spreads dirt on somebody else, but nobody should negotiate with Manuk in good faith. He has used our NAP to build up a commanding research lead then attacked as soon as I committed my troops elsewhere. 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|