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  #1  
Old March 15th, 2007, 03:56 AM

StarShadow StarShadow is offline
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Default Re: OT: MOO3

Quote:
Raapys said:
That's not how it works. Each planet has a number of regions, depending on its size. Each of those regions has a mineral value, an organic value, a population limit, a population growth rate, an unrest value, a 'condition' value, a majority race( decides race modifiers ), and much more. In other words, regions are sort of like colonies in Space Empires, just in MoO you have several of these on each planet( i.e. just like on earth where you have some areas which are better for mining/farming and such; that's what these regions represent ).


Sounds like a good economic system to me. Where are all the patches anyway, (both official and unofficial) required to make the game better? I was given a copy of MOO3 ages ago and never bothered to try it.
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Old March 15th, 2007, 10:14 AM

Raapys Raapys is offline
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Default Re: OT: MOO3

You can find the mods over at the MoO3 Guardian. You really just need 1 of the "MoO3 Unofficial Patch Mods" now( There's 3 different ones ), since they contain all fixes and such. I'd recommend the strawberry version 1.1 and the strawberry 1.2 patch over here. The latest official game patch( 1.2.5 ) can be found on that site also.

Turd with corn, eh? Poor MoO3, its reputation can never be repaired.
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  #3  
Old March 15th, 2007, 11:29 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: OT: MOO3

Raapys, I have installed the Tropical patch some time ago, but I have not yet played a lot with it. Do you recommend to switch to Strawberry? And if so, why?

I am still more in the process of reading the lengthy manual than to start the game...
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Old March 15th, 2007, 11:39 AM

Raapys Raapys is offline
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Default Re: OT: MOO3

The reason I don't use Tropical is mainly because it completely changes what I think is a very good stock tech tree setup. I really don't like the way Tropical sets it up. It replaces the Physics, Energy, Mathematics, Biology and Social categories.
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Old March 15th, 2007, 11:55 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: OT: MOO3

Mkay, thanks. If you know a link to a quickstart manual, strategy hints or something, I would really appreciate it. Unfortunately all of the better forums about MOO3 have been closed...

EDIT: Found some at the "Guardian".
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  #6  
Old March 15th, 2007, 01:41 PM
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Default Re: OT: MOO3

Get it for 10 $. Get the mods and patches, play, enjoy. Forums (to get mods, patches) are at ataricommunity.com i believe.

Economical system is fantastic. Planets have regions, subtypes, extras (even regionwise), different atmosphere, temperature, bar etc. It is without a friggin doubt superior to GalCiv and, by far to SEV.
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Old March 15th, 2007, 03:04 PM
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Default Re: OT: MOO3

I knew MOO3 was almost unrelated to MOO1&2, so I was not waiting for a similar thing.

But MOO3 rebuked me because it was like an excel spreadsheet simulator.
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Old March 15th, 2007, 04:43 PM

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Default Re: OT: MOO3

I shudder when I think about how awful the AI was when that game came out. I expected it to be on par with Moo2, but it was not even close.
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Old March 21st, 2007, 06:27 PM
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Default Re: OT: MOO3

Thanks to the above messages, I'm rethinking about spending that $20. I just might get it anyway. I just picked up GalCivII, and I'm in the mood to conquer a few more universes. Thanks for the info.
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