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March 15th, 2007, 12:57 PM
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Private
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Join Date: Apr 2004
Location: Amsterdam
Posts: 34
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Re: Wishlist
Combine the results of site searching spells (similar as for blood hunting); x sites were found in prov X.
Option to goto province in stead of goto commander to inspect the new found site.
Restart current game option. i.e. same settings, pretender etc
Maybe this is alreade available but an option to choose for random nation in game setup without using water nations
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March 28th, 2007, 02:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Wishlist
Id be willing to see disappearing disbanding. (getting rid of extra units by disbanding them and having them just go poof).
I could see it also turn into PD or population. Probably better as population since it will vastly affect the game with certain nations that get free units. Tien chi, Pangaea, Ermor. Of course the game might have to treat undead and magical differently.
I think it might also be interesting, and less imbalancing, if it was an event. If you have too many troops in a province and they are starving or commanderless then maybe they should revolt.
Another fun thing to get rid of excess troops would be to have it that you must assign them to a commmander, and then give the commander an order "release from service". That would put them into the mercenary queue (if there is room for it). It would become another strategy thing to the game. Like discards in a card game. Not only would you have to decide that you dont need it but you would have to consider if the other players might make good use of it. It also would fit well with the fact that both the need to get rid of such units, and the lack of mercs, occur in late game.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 28th, 2007, 10:37 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Wishlist
Quote:
Another fun thing to get rid of excess troops would be to have it that you must assign them to a commmander, and then give the commander an order "release from service". That would put them into the mercenary queue (if there is room for it). It would become another strategy thing to the game. Like discards in a card game. Not only would you have to decide that you dont need it but you would have to consider if the other players might make good use of it. It also would fit well with the fact that both the need to get rid of such units, and the lack of mercs, occur in late game.
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Ooo... I really like that idea! 
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March 28th, 2007, 10:51 PM
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Private
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Join Date: Jan 2004
Posts: 30
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Re: Wishlist
REPEATABLE BUILD QUEUES! Do I really need to choose between conveniently queuing up all the guys I want BUT having to pay 6 turn's gold up front versus spending only the correct amount BUT having to go recruit the same thing from 7 or 8 Indep provinces every single turn? Why not the best of both worlds? Is it really a question of "What would the program do if your empire doesn't have enough money to pay for all the units you've queued up?" Because I think we're all more than willing to accept the just about any solution to that.
Also, I second site searching that takes into account current searches. That would help a ton. Another idea along the same lines is putting those helpful little colored numbers (showing what level searches have been done) in the target box when we're targetting a site-searching spell. That would be so awesome. Here's why.
I play like this: <press n>, do something with commander, <press n>, oh look here's a site searching mage. <Select cast ritual spell>, <select spell from list>, oh target... This forest looks good, but has it been searched for nature sites? Can't remember. <select cancel>, <right click on target province>, no I guess not, <right click on province with mage>, <select mage>, AND then I'm finally back to where I was when I <pressed n> in the first place. Gosh that was a big waste of time. If only I could have seen what level searches had been cast from within the spell targetting phase itself.
Second autoforge item, that's a no-brainer.
Second Hold Position order, or something, for commanders you don't want to see again for a while.
Absolutely second combining site searching spells into one message, but if that's too grandiose, I at least wish the notifications didn't need to be clicked on. Every site searcher message results in a one line report; how about just making that report the event, so I don't have to click open 7 search messages a turn? AND it's true it would be great if we could hop to the target province instead of the commander.
And second castle-storming battle summary. That just feels like an omission. Why is there no casualty report?
Also, wish I were independently wealthy so I could play Dom3 all day long.
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