|
|
|
 |
|

March 15th, 2007, 02:19 PM
|
BANNED USER
|
|
Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Kristoffer\'s encouragement thread
Quote:
Wish said:
call me a purist, but ancient Egypt != Persia.
I think Persia would be more Zoroastrianism - though some of those aspects are incorporated into arcosephale. There was actually a fairly decent persia mod for dom 2.
If you want to do an ancient egypt, have it be egyptian - all animal headed sacreds and pharoahs or son of the sun for pretenders.
|
No your right, I just want to see race of cat people. I think they would have fit Egypt better than lizards, but since egypt is taken Persia was the next best.
Making the Persians Cat people is no less arbtrary than having the egyptians as lizard men. None of the major egytian gods were lizards withthe possible excetion of SET. Apep was an egyptian demon, and a serpent. It was never worshipped however.
Anyway in D&D there was the Persian Cat people where they called Rakasha ? that was the inspiration for the suggestion.
|

March 16th, 2007, 10:56 PM
|
Corporal
|
|
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: Kristoffer\'s encouragement thread
Sobek.
I'm curious why you want cat people. As a visual, I suppose it's nice, but similarly potent nations already exist. Unless you want to go up against Ermor so you can stage Lion-O battles vs. Mumm-Ra, the Invincible!!!
|

March 17th, 2007, 01:03 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Kristoffer\'s encouragement thread
obviously its because hes a huge fan of "Baby Cakes" and Brad Kneely
Click for reference
|

March 17th, 2007, 01:09 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Kristoffer\'s encouragement thread
(also already mictlan has c-c-cat people. Alright!)
|

March 17th, 2007, 03:22 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Kristoffer\'s encouragement thread
I made a mod (Avernum) which contains several catmen (nephil) units. Just so you know.
|

March 17th, 2007, 07:16 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Kristoffer\'s encouragement thread
Quote:
Cor said:Anyway in D&D there was the Persian Cat people where they called Rakasha ? that was the inspiration for the suggestion.
|
"Rakshasa" probably just means "demon". It's from the general direction of India/Sri Lanka. The EA Lanka nation has various demons, but I don't think any have feline features.
|

March 17th, 2007, 08:14 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Kristoffer\'s encouragement thread
Wrong, Endo. Palankasha is a tiger-headed demon, and the Manyusha Rakshasi has a leonine mane, even if it has little resemblance to lions otherwise.
If we wanted to have a Persian/Egyptian type cat people nation, the Tigrans from AoW2 and AoW:SM were pretty much that style, so something similar might work, with FAS magics being the most common, having assassins and spies.
|

March 18th, 2007, 11:00 AM
|
Corporal
|
|
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: Kristoffer\'s encouragement thread
Rakshasas and Rakshasa Warriors are both Lankan summons.
DnD does indeed have the Rakshasa. It's natural form looks like a humanoid tiger. Stats below.
http://www.d20srd.org/srd/monsters/rakshasa.htm
The Tigrans were a savage race - if I recall they had some of the strongest domination/enslavement abilities in the game, with an extra focus on illusion as well.
|

March 23rd, 2007, 08:37 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Kristoffer\'s encouragement thread
RE: New nation themes.
I'm currently re-reading Steven Erikson's Malazan novels, and cool ideas there include:
1.) T'lan Imass: Humanity's predecessors (think Neanderthals) turned themselves into undead to prosecute a genocidal war against their tyrannical oppressors, the Jaghut. 300,000-year-old Neanderthal zombies obsessed with fighting tyranny. They use Tellann, once the Warren (magic-source, kind of) of Fire but now the Warren of Ash. They've outlived their own gods and most of their purpose and pretty much want to declare victory and fall into dust. Very tragic. Their shamans are called Bonecasters and each have a totem animal they can transform into--think giant undead gorillas, panthers twelve feet long, etc.--in addition to being fierce spellcasters. Oh, and T'lan Imass (before the undead Ritual of Tellann they were just called the Imass, and the glottal stop in T'ellan seems to mean "broken") can also turn into dust (which they should have been long ago, were it not for the Ritual) and travel quickly on the winds that way. They fight with giant flint swords and occasionally giant undead prehistoric wolves called T'lan Ay as allies.
2.) The Jaghut are few, powerful and solitary, but respond to blood ties and reunite when a family member comes under attack. They mostly use Omtose Phellack, the Warren of Ice. They're also all dead except for a handful in hiding, and a number of half-breeds called Jhag. They average 7 feet tall or so and have tusks and green skin.
3.) Teblor are giant barbarian horse-warriors with slow regeneration and four lungs (and perhaps other differences from humanity), who reach maturity at 80+ and live for hundreds of years. They live by raiding each other but are starting to discover the world beyond their borders. Early on when you first meet them they're talking about their desire to kill hundreds of children; turns out that's their term for humans, because of their relative size. Also turns out they're the remnants of a fallen civilization called the Thelomen Toblakai, and were originally contemporaries with the Imass 300,000 years ago. Pureblood Thelomen Toblakai were bigger, though, 18+ feet tall instead of 8-9. Corruption of the bloodlines is a big theme for them.
4.) Tiste Andii, Tiste Edur, and Tiste Liosaan are three branches of long-lived beings who've fled here from a civil war on their own world. They represent Darkness, Shadow, and Light respectively. The civil war has something to do with the Andii feeling betrayed that Mother Dark created Light and Shadow. The three branches don't get along. Tiste Andii are fatalistic and uncaring, Tiste Liosaan are arrogant and inflexible, Tiste Edur are primitive and bloodthirsty. Tiste Andii have a reputation as deadly assassin/mages, and are skilled at magics of darkness and destruction, but don't go in for reanimating undead or anything.
5.) The Malazans are a recently-risen human empire which ideologically kind of resembles the Communist revolution in China (purges of the bourgeois nobility are still ongoing) and militarily resembles the Roman Empire (esp. in attitude, either offering friendship to a beaten foe and removing the causes of strife, or else destroying it utterly: no better friend and no worse enemy). Kind of light on the mage artillery, but with very professional troops.
There are several other races/factions in the Malazan story, too. Anyway, at the very least it would make a very cool mod, and might stir the creative juices. The actual powers of e.g. the T'lan Imass aren't anything especially novel (well okay, frozen ice zombies are more common than fire zombies), but their motivations for becoming undead ARE novel and that's what makes a good story. Or Dominions theme, as the case may be, with e.g. the war between the Vanir and the Niefel giants.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

March 25th, 2007, 02:36 PM
|
Corporal
|
|
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Kristoffer\'s encouragement thread
This has already been pointed out somewhere else by several people, but just as a reminder... There's currently a limit cap of ~110 new sprites for mods, game crashes if there are more than 110. Can this limit be raised to, like, a lot more?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|