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March 15th, 2007, 05:35 PM
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Sergeant
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Re: OT: MOO3
@Raapys:
IIRC, Vanilla keeps the original intentions in tact while removing the game-killing bugs that were never patched. What additions in tropical do you find that warrant moving up from vanilla?
I still find myself requiring a moo3 fix. Pick up a game as cynoid and see how long until I'm at war with everyone and nearly overwhelmed... man I wish they hadn't abandoned moo3.
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March 15th, 2007, 05:54 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: OT: MOO3
You're right, Vanilla is just the bug fixes collection. Strawberry is the bug fixes and a set of cosmetic improvements( i.e. Gofur's UI, updated space combat effects, all text is updated and improved, etc. ). Tropical is the bug fixes, cosmetic improvements, and then a bunch of other changes, like a few new technologies, reorganized technology tree, AI autoconquer, etc.
So while Tropical contains some changes I don't like( i.e. the tech tree ), Strawberry is just a better-looking version of Vanilla, thus that's what I like to use.
I find myself using a customized Meklar most of the time. It's crazy how much you can boost research and manufacturing with race picks as them.
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March 15th, 2007, 06:01 PM
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Sergeant
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Re: OT: MOO3
Oh now I remember, I actually do use Strawberry. But I didn't notice a huge difference with text or anything I expected with Gofur... so maybe I just installed it wrong haha
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March 15th, 2007, 08:10 PM
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Corporal
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Join Date: Feb 2005
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Re: OT: MOO3
For a laugh, go and look at the documentation that comes with the unofficle patch. Especially funny; the AI speech is broken because the game was released with a misnamed text file... and they didn't fix that even though they patched it to version 1.2.5.
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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March 15th, 2007, 08:12 PM
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Sergeant
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Re: OT: MOO3
Quote:
Tim_Ward said:
For a laugh, go and look at the documentation that comes with the unofficle patch. Especially funny; the AI speech is broken because the game was released with a misnamed text file... and they didn't fix that even though they patched it to version 1.2.5.
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Yes I remember that, completely absurd.
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March 15th, 2007, 09:19 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: OT: MOO3
I installed the Tropical recently. I did not even try to play again because the change list states "Race Selection (Ensures no duplicate races until all used at least once) - Bhruics Patcher ". There were still duplicate races while all were not used at least once. Also the texture on many panels was changed to some funky, annoing, attempt to look like stone marble. Many of the changes in these unofficial upgrade lists(Vanilla, Strawberry, Tropical at: http://www.moo3.at/mods/index.php?ac...aycat&catid=17 ) seem superficial or opinionated if really considered.
I re-installed Master of Orion III as Stock/Official only. I may try to play again in the future. The game is... alright. The official update version 1.2.5 resolved many issues but not all, of course. There are many bad aspects but also many good features that would be nice if seen in more games...maybe in future Space Empires?
Should we start a constructive list of the positive and negative features in Master of Orion III?
-Wade
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March 15th, 2007, 10:40 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: OT: MOO3
If you're going to be playing stock, at least try to get a hold of the "Visbility Bug", "Finance Wraparound Bug" and "Tech Stuck Bug " exe-patches, as each one of these bugs are just about game-breaking.
Not sure why the duplicate race fix doesn't work. It's working fine here, but it's been so long since I installed the stuff that I can't remember if you have to manually apply some of those exe patches that follows or whatnot. And while many of the changes are 'opinionated', as you say, that's mostly just in strawberry and tropical. Vanilla is pretty much how the stock game 'should have been', so that's what I'd recommend if you didn't care for Tropical.
For the positive features, I'd have to go with, as I mentioned already, the whole planet/economy/development-plans system. It's just lightyears ahead of all other 4x's. And while I'm sure alot of people will disagree, I think the technology system also does its job very well( technologies spread over 5 research areas ); I think it gets sort of tedious and strange to select every single tech to research, in other 4x games. I also like the rather original 'Council Room' feature, although it could perhaps have been utilized better. Leaders are definitely cool, too. The game also got an epic feeling to it that no other 4x game I've played has had, except possibly MoO2 to a lesser degree( because of the superb MoO2 soundtrack and *the stellar converter miniclip* ).
As for the negative, I'd have to say that just about everything related to combat and ship management is rather poorly thought-out, and there's tons of stuff to be desired regarding task force management, tactics/strategies, etc. I mean, the only options available for task forces( and thus ships ) is to either Move them, or Disband them, that's it. Espionage is also something that's not nearly good enough.
I also miss the space monster/antaran events from MoO2.
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March 18th, 2007, 08:59 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: OT: MOO3
Quote:
Wade said:
I installed the Tropical recently. I did not even try to play again because the change list states "Race Selection (Ensures no duplicate races until all used at least once) - Bhruics Patcher ". There were still duplicate races while all were not used at least once. Also the texture on many panels was changed to some funky, annoing, attempt to look like stone marble. Many of the changes in these unofficial upgrade lists(Vanilla, Strawberry, Tropical at: http://www.moo3.at/mods/index.php?ac...aycat&catid=17 ) seem superficial or opinionated if really considered.
I re-installed Master of Orion III as Stock/Official only. I may try to play again in the future. The game is... alright. The official update version 1.2.5 resolved many issues but not all, of course. There are many bad aspects but also many good features that would be nice if seen in more games...maybe in future Space Empires?
Should we start a constructive list of the positive and negative features in Master of Orion III?
-Wade
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Okay, I originally responded too quikly with this statement.  The Vanilla mod actually seems good for fixes while keeping the official design of the game. As for the duplicate races issue, I think that I was seeing only the Orion Senate empires present. Some were duplicates but many more were not in the senate. Vanilla increases the maximum number of empires.
Explore, Expand, Exploit, Exterminate, and Experience with Master of Orin 3(version 1.2.5); Vanilla(or Strawberry or Tropical for more flare). http://www.moo3.at/mods/index.php?ac...aycat&catid=17
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