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January 8th, 2002, 02:53 AM
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Private
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Join Date: Nov 2001
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Re: Intel useless?
as far as i can tell it doesn't help. My allies and I had 6 crew inssurections total go off on the same turn against the guy with 58k intel output. He blocked them all..
After seeing that, i feel like cutting back my intel facilities as they dont seem that useful and going with mineral which are extrmeelly useful
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January 8th, 2002, 03:11 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Intel useless?
How long had the guy been building up his defense projects?
58K takes 85 turns to fill up to the maximum counter intel storage of over 6 MILLION defense points (including the 20% bonus for defenders)
Spend 6.5 Million points in offensive projects (combined among all your allies) in the next year (10 turns) (add 1/2 million for each additional year it takes) and you will have depleted his defense storage.
At that point, he will only block the first 70K worth of projects (20% bonus to def) that hit each turn, and all subsequent projects will succeed.
PS:
If he has any partnership treaties, his actual intel available for defense will be higher than shown for his personal score.
Add 20% of any allies' intel production to his ouput, and multiply by 1.2 for the defender bonus.
[ 08 January 2002: Message edited by: suicide_junkie ]
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January 8th, 2002, 04:02 AM
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Second Lieutenant
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Re: Intel useless?
Are you suggesting that intel defence sollects over time. So i could be storing it up forever and it would take someone years and years of projects to remove it? Why 6 million. And also if you have say 3 Intel III level projects can do they do protection even if you dont' spend points on them, they are just almost complete. I don't really understand this whole intel defence deal.
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January 8th, 2002, 04:46 AM
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Shrapnel Fanatic
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Re: Intel useless?
Given 12 projects of Counter Intel 3 (500,000 points), when they're filled up, that's 6 Mil points.
You don't have to be actively adding to a CI project, it just has to have points stored in it.
If a CI project is completed (overflowed), that is a bad thing, and you lose your stored points.
If you don't overflow the CI project, the points will remain in place until enemy ops hit.
Each blocked op uses up some of your storage, and when your defense is empty, the enemy's projects will start to succeed.
Enemy attacks cannot slip through the defense unless the defense supply is either; less that the offense cost, or maybe zero.
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January 8th, 2002, 07:28 AM
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Corporal
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Re: Intel useless?
Does the 20% bonus get doubled and tripled for CI2 and CI3 projects? In other words, if you apply 100,000 points to CI3, does it defend as 320,000 or 360,000 points?
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January 8th, 2002, 07:36 AM
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Shrapnel Fanatic
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Re: Intel useless?
Wait wait wait: Counter Intelligence 2 and 3 increase the intel you can store and they boost your counter-intel strength? Isn't that a bit of over-kill?
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January 8th, 2002, 05:45 PM
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Corporal
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Re: Intel useless?
quote: Originally posted by Slaughtermeyer:
You're basically correct, counterintel level 2 doubles the effectiveness of intel points assigned to it, and counterintel level 3 triples the point value assigned to it.
This is the first time I've heard this. I don't believe that it is correct. I think that the higher levels of CI just increase the amount of points that can be stored per project.
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