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Old January 8th, 2002, 05:15 AM
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Default Re: Racial Differentiation (long read)

Bloodthirsty is only good if you're winning.
If you start to lose battles, your planets riot.

Gifting harmless ships to an enemy, then killing them for show helps to keep your people happy

I would suggest that Bloodthirsty races should use bigger ships than average: For every big ship lost, you should be able to kill at least a few smaller ones.
Peaceful races aren't affected by ship losses as much, so they could stand to lose more cannon fodder in order to win a war.
(Of course it works best when smaller ships are balanced (or even more "efficient") than the largest ships.)

quote:
Repair isnt automatic when you have the ability aight? Well if it was it would be worth considering.
Any ship in the same sector as something with a repair bay or space yard will get automatically repaired (once it becomes highest priority among the cripples)

In general though, AIs will either lose the ship completely or come out of the battle unharmed.
Humans make much better use of repairs.
The setting is a multiplier for your repair rate:
50% = require twice as many repair bays to get same effect.

The living ships and worthwhile-to-use armor in P&N keep repair ability important for races who use those things. Normal, shield-heavy races can ignore repairs.
PS: Ukra-Tal are prime candidates for using self-repairing ships (life-support = 1 per turn repair bay)
quote:
Cue Cappa: Either the only race with psychic abilities, or one of 2. But what abilities ti give to intelligent hard workers?
Hardy Industrialists = +25% to ship building rate.

quote:
Can you mod a weapon so that it deals good damage to a shield (shield-depleters) and adds that partially to your own?
There is no "vampire" damage type, but you could make a combination BLaster/Shield Regenerator component.

Jreanar VS Krill
Considering the shipset, I would suggest swapping those two.
The red organic-shapes of the krill remind me of a swarm of bugs, while the StarTrek style ships of the Jreanar are more of a standalone vessel.

quote:
Also I'd try and make a fighter component if possible with boarding parties (say what?): tiny boarding parties with maybe 5 offensive marines, requiring a large fighter and mucho space thus making or little speed.
Fighter boarding parties are in P&N, but they don't work, since SE4 dosen't bother to check fighters for boarding capabilities .
You'd have to use escorts for the assault transport role.
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