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  #1  
Old March 16th, 2007, 06:09 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Quote:
Sombre said:
Although Wish is hardly a huge balance consideration is it?
Depends on map size, victory conditions, and availability of magic sites. If there's a lot of time for research and building up clams, and enough territory per nation to provide the gem income to bootstrap the clam machine... if it's a much better deal than wishing for a Seraph, there's a potential issue.
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  #2  
Old March 20th, 2007, 07:01 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

I'll make some adjustments on the next update.
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Old April 10th, 2007, 01:21 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

Latest update.

Version changes:
- price balancing for the Pantokrator and Grim Reaper
- new spells!
Lure Visitor (Blood): summons a Visitor (unique)
Diabolic Brigade (Blood): summons a small troop of imps.
Feeding Frenzy (Water): underwater equivalent of "swarm"
Summon Man O' War (Water): underwater equivalent of
"raise dead", really
Shards of Hastur (Astral): area-effect paralyze
- Tweaks for previously mentioned Pretender summon units for Gift-Of-Reason surprises.
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File Type: zip 510526-mytheology1_52.zip (539.5 KB, 110 views)
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Old April 10th, 2007, 01:22 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

Also, a graphic of what the Fallen Archangel pretender looks like. Custom modification of one of the default graphics.
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File Type: gif 510527-fallen.gif (5.8 KB, 103 views)
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Old April 10th, 2007, 10:38 PM

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Default Re: Mod: Mytheology Pretenders (update v1.52)

That looks niiiiice.

Forgive me if the moslist is a bit behind right now. Busy busy.
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Old April 12th, 2007, 01:17 AM

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Default Re: Mod: Mytheology Pretenders (update v1.52)

Don't want to install it yet, still having fun "cheating" with the old Panto What were the major changes to him, I see you raised the cost to 300 which is good, anything else?

Love the spells listed, anyone try shards yet? Overpowered? What's the AOE?
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Old April 12th, 2007, 12:39 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

AOE: 665

I"m sure I had a reason for that in playtesting. Feedback always welcome.

Here are some gifs of my next spell summon; I thought that blood magic could benefit from being able to summon at least one amphibious demon type, so here is my custom sprite graphic for a demon-toad! He'll be built into the next version of the mod, and I envision his strength somewhere in the ballpark of the Heliophagii.


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File Type: gif 511065-toaddemon.gif (10.1 KB, 90 views)
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