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January 9th, 2002, 05:37 PM
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Colonel
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Re: Stealth Armour/Cloaking - possible bug
Gryphin
Too right - but sometimes the AI can catch you out by doing something so ridiculous it either (a) wrong foots you completely or (b) belongs on the Muppet Show
Have you tried playing SEIV against 'human' (giving the term its widest possible definition) as of yet? I can see how it could be absolutely fantastic
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January 10th, 2002, 04:59 PM
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Lieutenant Colonel
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Re: Stealth Armour/Cloaking - possible bug
Stealth Armor has cloaking level 2. Any sensor--Tachyon Sensors, Hyper Optics, Gravitic Sensors, Psychic Sensors, or Temporal Sensors--will detect a ship cloaked with Stealth Armor. Tachyon Sensors are available at Sensor tech levels 4-6; Hyper Optics are at Adv. Mil. Sci. TL 4-6; Grav, Psy, and Temp Sensors are racial techs. Cloaking devices provide cloaking from level 2 through level 4; sensors allow you to detect ships cloaked from level 2 (with the lowest sensors) to level 4 (with the best sensors). You don't have to research all sensor types to detect a cloaked ship; any one will do. Hyper Optics are the cheapest component and also have the cheapest research path, and are probably the best choice.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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January 10th, 2002, 05:17 PM
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BANNED USER
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Re: Stealth Armour/Cloaking - possible bug
Krsqk,
Thanks for that information. Basicaly it means, "You can run, but you can't hide" (for long).
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January 10th, 2002, 05:26 PM
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Colonel
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Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Gryphin:
Krsqk,
Thanks for that information. Basicaly it means, "You can run, but you can't hide" (for long).
Krsqk, thanks for the info as well, I havn't got to those research levels yet but will experiment
Gryphin, excellent result and another example of the rock/paper/scissors mentality of SEIV, which at the end of the day means you can surprise people only for a short length of time. Sounds good
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January 10th, 2002, 05:52 PM
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National Security Advisor
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Re: Stealth Armour/Cloaking - possible bug
"Too right - but sometimes the AI can catch you out by doing something so ridiculous it either (a) wrong foots you completely or (b) belongs on the Muppet Show"
Well, humans *can* do that too..in Newbie Game 2 (actual title) I surprised the heck out of everyone- and dramaticlly upset the balance of power- by scrapping all my ships, abandoning all my colonies, and RPing a departure to parts unknown.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 10th, 2002, 05:58 PM
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Colonel
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Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Phoenix-D:
"Well, humans *can* do that too..in Newbie Game 2 (actual title) I surprised the heck out of everyone- and dramaticlly upset the balance of power- by scrapping all my ships, abandoning all my colonies, and RPing a departure to parts unknown.
Phoenix D - that is brilliant - how on earth did everyone else react to that? I personally would have laughed so hard that the tears would have run down my legs - how did you actually get rid of everybody
I know people can throw a left field - my point was that sometimes actually the AI can also do that - cue drums, cue horns, cue someone singing 'It's time to face the music, it's time to light the lights'
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January 10th, 2002, 07:53 PM
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Re: Stealth Armour/Cloaking - possible bug
Hmm, Maybe it is the "daftness" of me that Growltigga referes to, but I missed something. I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things?
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