|
|
|
 |

January 10th, 2002, 04:59 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stealth Armour/Cloaking - possible bug
Stealth Armor has cloaking level 2. Any sensor--Tachyon Sensors, Hyper Optics, Gravitic Sensors, Psychic Sensors, or Temporal Sensors--will detect a ship cloaked with Stealth Armor. Tachyon Sensors are available at Sensor tech levels 4-6; Hyper Optics are at Adv. Mil. Sci. TL 4-6; Grav, Psy, and Temp Sensors are racial techs. Cloaking devices provide cloaking from level 2 through level 4; sensors allow you to detect ships cloaked from level 2 (with the lowest sensors) to level 4 (with the best sensors). You don't have to research all sensor types to detect a cloaked ship; any one will do. Hyper Optics are the cheapest component and also have the cheapest research path, and are probably the best choice.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

January 10th, 2002, 05:17 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stealth Armour/Cloaking - possible bug
Krsqk,
Thanks for that information. Basicaly it means, "You can run, but you can't hide" (for long).
|

January 10th, 2002, 05:26 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Gryphin:
Krsqk,
Thanks for that information. Basicaly it means, "You can run, but you can't hide" (for long).
Krsqk, thanks for the info as well, I havn't got to those research levels yet but will experiment
Gryphin, excellent result and another example of the rock/paper/scissors mentality of SEIV, which at the end of the day means you can surprise people only for a short length of time. Sounds good
__________________
Ook ook ook ook OOK
|

January 10th, 2002, 05:52 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stealth Armour/Cloaking - possible bug
"Too right - but sometimes the AI can catch you out by doing something so ridiculous it either (a) wrong foots you completely or (b) belongs on the Muppet Show"
Well, humans *can* do that too..in Newbie Game 2 (actual title) I surprised the heck out of everyone- and dramaticlly upset the balance of power- by scrapping all my ships, abandoning all my colonies, and RPing a departure to parts unknown.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 10th, 2002, 05:58 PM
|
 |
Colonel
|
|
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Phoenix-D:
"Well, humans *can* do that too..in Newbie Game 2 (actual title) I surprised the heck out of everyone- and dramaticlly upset the balance of power- by scrapping all my ships, abandoning all my colonies, and RPing a departure to parts unknown.
Phoenix D - that is brilliant - how on earth did everyone else react to that? I personally would have laughed so hard that the tears would have run down my legs - how did you actually get rid of everybody
I know people can throw a left field - my point was that sometimes actually the AI can also do that - cue drums, cue horns, cue someone singing 'It's time to face the music, it's time to light the lights'
__________________
Ook ook ook ook OOK
|

January 10th, 2002, 07:53 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stealth Armour/Cloaking - possible bug
Hmm, Maybe it is the "daftness" of me that Growltigga referes to, but I missed something. I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things?
|

January 10th, 2002, 08:01 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stealth Armour/Cloaking - possible bug
"I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things"
RP = role-playing
The Certdsh Imperium (the race I was playing) was essentially a group of refugees. They landed in the area of the galaxy used by the Newbie 2 game, and despite their xenophobic nature, became strong allies with the second-largest power in the region. They were the third, and at odds with the #1 power. Combined, #2 and #3 probably could have beaten back #1, but then the Certdsh decided to return from where they had came and kick the *** of their other enemies. The result was a "power vaccum" that left the #2 race much weakened and vulnerable.
In OCC terms, at the height of the game, during a sort of Cold War, I destroyed ALL the Certdsh assests in a single turn (because they had "left" the region), gifted what I could not destroy to my ally, and bowed out of the game. My ally, much-weaked and with an exposed front thanks to my "departure", promptly folded.
EDIT: the nitty gritty details:
-I moved all my ships to space yards except some of the border defense ships.
-I moved transports over most of my worlds
-I loaded population onto the transports, then spaced the population. Repeated until the colony dropped under 50m people, then abandoned the colony (can't abandon a colony over 50m people)
-I scrapped ALL my ships at the space yards
-Then gifted what remained to my ally
Phoenix-D
[ 10 January 2002: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|