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January 10th, 2002, 07:53 PM
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BANNED USER
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Re: Stealth Armour/Cloaking - possible bug
Hmm, Maybe it is the "daftness" of me that Growltigga referes to, but I missed something. I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things?
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January 10th, 2002, 08:01 PM
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National Security Advisor
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Re: Stealth Armour/Cloaking - possible bug
"I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things"
RP = role-playing
The Certdsh Imperium (the race I was playing) was essentially a group of refugees. They landed in the area of the galaxy used by the Newbie 2 game, and despite their xenophobic nature, became strong allies with the second-largest power in the region. They were the third, and at odds with the #1 power. Combined, #2 and #3 probably could have beaten back #1, but then the Certdsh decided to return from where they had came and kick the *** of their other enemies. The result was a "power vaccum" that left the #2 race much weakened and vulnerable.
In OCC terms, at the height of the game, during a sort of Cold War, I destroyed ALL the Certdsh assests in a single turn (because they had "left" the region), gifted what I could not destroy to my ally, and bowed out of the game. My ally, much-weaked and with an exposed front thanks to my "departure", promptly folded.
EDIT: the nitty gritty details:
-I moved all my ships to space yards except some of the border defense ships.
-I moved transports over most of my worlds
-I loaded population onto the transports, then spaced the population. Repeated until the colony dropped under 50m people, then abandoned the colony (can't abandon a colony over 50m people)
-I scrapped ALL my ships at the space yards
-Then gifted what remained to my ally
Phoenix-D
[ 10 January 2002: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 10th, 2002, 08:05 PM
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BANNED USER
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Re: Stealth Armour/Cloaking - possible bug
Phoenix-D:
When I'm goodenough, (if ever), I need to play against / with you. I love the unpredictable.
Thanks for the expanation.
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January 10th, 2002, 08:19 PM
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Re: Stealth Armour/Cloaking - possible bug
"I know people can throw a left field - my point was that sometimes actually the AI can also do that"
Ah. I thought you meant humans never did anything quite as utterly *bizarre* as what the AIs do on occasion
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 10th, 2002, 09:19 PM
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Re: Stealth Armour/Cloaking - possible bug
The biggest avantage of the stealth (and scattering) armor lies in the defense bonus. I still apply stealth armor and scattering armor even when I have obtained cloaking and high levels of shields. Just my two cents worth.
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January 11th, 2002, 12:01 PM
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Re: Stealth Armour/Cloaking - possible bug
Kimball - many thanks for your comments - I agree that the defensive bonues of stealth and scattering armour, irrespective of the 'cloaking' benefit (hell - just sit in a storm if you want to be invisible) make then worthwhile.
Does anyone use emissive armour? - on the face of it, this should be quite valuable but I just cannot seem to see it work when I test it in the simulator
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January 11th, 2002, 12:09 PM
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Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Phoenix-D:
"Ah. I thought you meant humans never did anything quite as utterly *bizarre* as what the AIs do on occasion
Phoenix-D
PD, what I was saying is that humans are nearly always bizarre, that is the attraction of playing them as they are generally unpredicatable (except for my Aunt Mildred who is completely predictable).
The AI *is* generally predictable but sometimes, nevertheless, can throw a wobbler and really confuse you - rare but it happens
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