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January 10th, 2002, 08:19 PM
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National Security Advisor
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Re: Stealth Armour/Cloaking - possible bug
"I know people can throw a left field - my point was that sometimes actually the AI can also do that"
Ah. I thought you meant humans never did anything quite as utterly *bizarre* as what the AIs do on occasion
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 10th, 2002, 09:19 PM
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Sergeant
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Re: Stealth Armour/Cloaking - possible bug
The biggest avantage of the stealth (and scattering) armor lies in the defense bonus. I still apply stealth armor and scattering armor even when I have obtained cloaking and high levels of shields. Just my two cents worth.
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January 11th, 2002, 12:01 PM
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Colonel
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Re: Stealth Armour/Cloaking - possible bug
Kimball - many thanks for your comments - I agree that the defensive bonues of stealth and scattering armour, irrespective of the 'cloaking' benefit (hell - just sit in a storm if you want to be invisible) make then worthwhile.
Does anyone use emissive armour? - on the face of it, this should be quite valuable but I just cannot seem to see it work when I test it in the simulator
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January 11th, 2002, 12:09 PM
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Colonel
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Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Phoenix-D:
"Ah. I thought you meant humans never did anything quite as utterly *bizarre* as what the AIs do on occasion
Phoenix-D
PD, what I was saying is that humans are nearly always bizarre, that is the attraction of playing them as they are generally unpredicatable (except for my Aunt Mildred who is completely predictable).
The AI *is* generally predictable but sometimes, nevertheless, can throw a wobbler and really confuse you - rare but it happens
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January 11th, 2002, 08:53 PM
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Corporal
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Re: Stealth Armour/Cloaking - possible bug
quote: Originally posted by Growltigga:
Kimball - many thanks for your comments - I agree that the defensive bonues of stealth and scattering armour, irrespective of the 'cloaking' benefit (hell - just sit in a storm if you want to be invisible) make then worthwhile...
I was saying it on a different thread but I guess I can repeat it here again. I do feel the stealth armor is unbalanced, not only because it gives you cloaking early on (the ability that at higher levels costs much much more, both in research and costs of components) but because it's simply overloaded with goodies. Taking the stealth armor is a no-brainer, you cannot lose by that. And that is, in my book, the definition of unbalanced 
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January 13th, 2002, 08:48 PM
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Shrapnel Fanatic
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Re: Stealth Armour/Cloaking - possible bug
Sure you can "lose" by that. What if your using organic armor? If the stealth armor happens to get hit before any of the organic armor does, then all that regeneration won't help it.
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January 14th, 2002, 07:54 AM
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Lieutenant General
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Re: Stealth Armour/Cloaking - possible bug
stealth and scattering armor are awfully big for any ship less than a LC. i usually only put them on certain ships (or only put one or the other of them on) untill i get BCs or bigger.
maybe you think they would be more ballanced if they had less armor value? this would make it a harder choice wither or not to put them on your ship?
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