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  #1  
Old March 19th, 2007, 11:33 AM
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DRG DRG is offline
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Default Re: winSPWW2 v.2.0 Available!

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TheDesertFox said:
@Don and Andy: Do you still think about this small issue I mentioned the other day back last year? To get back the AI vs. AI feature in SPWW2 campaigns which is present in MBT? This would make things perfect (at least for me...lol!)

Keep up the great work!

Cheers

Helge
Maybe someday Helge, maybe someday, but whatever's causing the difference is well hidden and there always seems to be something else that needs to be done either in this game or MBT that is more pressing. I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?

Don
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Old March 19th, 2007, 01:45 PM
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Default Re: winSPWW2 v.2.0 Available!

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DRG said:
I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?

Don
Hi Don,

I really love that feature <G> I use it for the purpose you described and the "feature" also comes in handy because you can, so to speak, hand over command to the AI to finish the enemy off when most of the work is done or when real life interferes with game play.

It really is one of my pet issues in SPWW2 ;-), I can understand that this certainly is no high priority “feature” but since it was always there from the beginning and still is present in the “battle mode” of SPWW2 and the battle and campaign mode of WinSPMBT, I thought it mightn´t be too much of a hassle to reactivate it in WinSPWW2. However there is always SSI´s spagetti code which might make things complicated.

best whishes

Helge
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Old March 19th, 2007, 02:45 PM
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Default Re: winSPWW2 v.2.0 Available!


Helge

Send me an email off list please. IDK if I have you current email address

Don
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Old March 19th, 2007, 03:58 PM
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Default Re: winSPWW2 v.2.0 Available!

Don,

Mail is on its way.

Helge
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