Quote:
DRG said:
I assume then you liked to let a campaign run AI vs AI then break in and play for awhile when things looked interesting?
Don
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Hi Don,
I really love that feature <G> I use it for the purpose you described and the "feature" also comes in handy because you can, so to speak, hand over command to the AI to finish the enemy off when most of the work is done or when real life interferes with game play.
It really is one of my pet issues in SPWW2 ;-), I can understand that this certainly is no high priority “feature” but since it was always there from the beginning and still is present in the “battle mode” of SPWW2 and the battle and campaign mode of WinSPMBT, I thought it mightn´t be too much of a hassle to reactivate it in WinSPWW2. However there is always SSI´s spagetti code which might make things complicated.
best whishes
Helge