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Old January 10th, 2002, 02:53 AM
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Default Re: TDM mod and P&N mod

Hmm.... Normally mixing and matching mods is a very difficult task (you might as well just make a new mod) but in this case it may be slightly easier, since the TDM mod *only* affects the AI files, while P&N concentrates on the techs and propulsion- there's very little crossover.

In theory, all you'd have to do is copy the TDM AI files onto the P&N files (preferably a new copy of the P&N directory, in case it all goes wrong) and then tweak the AIs to be compatible with all the quasi-newtonian propulsion from P&N.

I believe S_J has made an AI patcher program available which ought to do the tweaking for you, so in theory, you could be up and running with very little effort at all.

All the patcher will do though, (I think) is to teach the AIs to design ships that work with the quasi-newtonian propulsion system. It certainly won't allow them to make full use of the new techs and possibilities introduced by P&N.

In short, it would make the AI playable, but since it wouldn't be using all the techs available to it (and to you) then it would be seriously disadvantaged against a human player. That kind of negates the whole point of using TDM, which is to get a better challenge from the AI.

Unless, of course, you patch the AIs and then mod them yourself to take advantage of P&N's new possibilities. Which is kinda like making a whole new TDM mod on your own...

Then again, someone may have done all this work already. Anyone?
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