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March 20th, 2007, 07:41 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Niefelheim is ridiculous. Flaming arrows works against em ok...
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March 20th, 2007, 03:38 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Turn 16
Lies! Flaming arrows suck, they're worthless and certainly not worth the fire gem it takes to cast them. You're much better off casting frozen heart instead.
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March 20th, 2007, 04:45 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Haha! Nice, Micah.
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March 21st, 2007, 08:25 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Sorry for the late hosting... I have some personal issues going on right now that are going to slow down hosting to 48 hrs... this should only be for a week or two... please still try to get your turn in on time, but the game may move a little slower.
thanks.
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March 21st, 2007, 08:38 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 16
Take all the time you need JA and thanks again for hosting what has turned out to be two great games simultaneously.
BTW what happened to Bandarlover, I loved his stories, now Kalasia set to AI....somebody crunch him early on?
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March 21st, 2007, 08:40 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
BandarLover had to quit due to some personal issues.. I set him to AI this turn.
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March 21st, 2007, 08:42 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 16
Eh, I went all-out to get early Blade Wind for expansion... so, of course, I can't seem to stop my mages from spamming it at high-protection giants in close combat with all my low-protection troops. Thanks, mages.
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March 21st, 2007, 08:49 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 16
Ouch...sounds like tough times in Agartha, if you can research some Evocation fire spells they could come in handy, I would have thought your ancient ones and maybe a basic kitted up trog lord or two could help take out a few.
I was only today wiped out on turn 11 by a early Jotunheim rush, playing Caelum...if you aren't prepared for them.....kind of hard to turn the tide.
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