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  #1  
Old June 24th, 2007, 03:40 AM
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Default Re: FAQ Discussion & Submissions

JaghataiKhan, the permanence of curse and horrormark is emphasized in the FAQ to discourage threads about how to remove curses and horrormarks. It has been asked time and again of the developers that a method of removal be added, and it has been refused just as many times. Illwinter has made this game the way they want it to be, and on certain issues they are not going to compromise on it. I do not claim to know all of the reasoning behind it.

For the record, I'm not a member of Illwinter, I just manage the bug threads and bug reporting on the forum as well as the FAQ and the DB (which was made to encourage modding and mapmaking). So if Illwinter decides to change something, then they will and that's that, but in the meanwhile I'm reporting things based on direct statements from the devs. YThe most relevant thread I could find was here.
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Old June 24th, 2007, 08:28 AM

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Default Re: FAQ Discussion & Submissions

Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?

And what exactly does 'Death Curse' mean? :S
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  #3  
Old June 24th, 2007, 11:38 AM

sum1lost sum1lost is offline
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Default Re: FAQ Discussion & Submissions

Death curse curses an enemy that kills your unit, and supposedly horror marks it as well.
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  #4  
Old July 12th, 2007, 06:13 PM

MaxWilson MaxWilson is offline
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Default Re: FAQ Discussion & Submissions

Quote:
Novi said:
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?

And what exactly does 'Death Curse' mean? :S
It's not the minor blood bless that's considered weak. +2 to +4 to strength can be quite nice, especially vs. heavily-armored troops, although +4 to strength is also easily available via Strength of Giants, which costs no gems. That makes it a little bit less desirable of a bless than Fire or Water minor blesses (+att or +def), which AFAIK are available only via Quickness spells (which either cost gems or affect only a handful of units per casting) or indirectly via Darkness (which costs gems and doesn't help elite units).

But yeah, the B9 bless is weak. I can't speak as to whether B9 magic is weak because I don't typically play blood nations. I know I'm supposed to be playing an evil god, but if I think too hard about the blood slaves I start getting queasy.

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Old June 24th, 2007, 02:57 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: FAQ Discussion & Submissions

Quote:
JaghataiKhan, the permanence of curse and horrormark is emphasized in the FAQ to discourage threads about how to remove curses and horrormarks. It has been asked time and again of the developers that a method of removal be added, and it has been refused just as many times. Illwinter has made this game the way they want it to be, and on certain issues they are not going to compromise on it. I do not claim to know all of the reasoning behind it.
I also like the permanence of curse and horror marks, BUT a wish spell must be able to remove them for reading its description it is obvious it must be able to remove it.

After all, if one's desperate to cast wish to remove it, it should be removed after all.

Just because Illwinter wants it a midget cannot trample an elephant. There is gaming ethics and all the [censored].
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  #6  
Old June 25th, 2007, 03:50 AM
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Default Re: FAQ Discussion & Submissions

Personally, I don't see any reason for Wish not being able to remove curse and/or horror mark, but there are many, many things Wish "should" do that it doesn't.
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Old June 25th, 2007, 06:34 AM

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Default Re: FAQ Discussion & Submissions

Conversely, just because JaghataiKhan wants it a midget cannot trample an elephant. There is gameing ethics and all the [censored].
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  #8  
Old September 19th, 2007, 02:07 PM

Tichy Tichy is offline
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Default Re: FAQ Discussion & Submissions

The instructions for adding maps and mods is different for the mac.

On a mac the maps are stored in the application package: ctrl-click on the application itself, select "show package contents", maps are in the folder Contents/Resources/Maps.

But the mods are stored in a completely different place: the folder dominions3/mods in the OSX home or user directory.

Confused the ! out of me before a nice person splained it.
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Old September 19th, 2007, 03:56 PM
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Default Re: FAQ Discussion & Submissions

Hmm. Perhaps someone could write a section for Mac and Linux versions for that sort of things which are different from Windows. I've never used a Mac and my Linux skills are sadly lacking, so I haven't paid much attention to that either. I run my Dominions on Windows and the documentation I produce is obviously limited by that when it is system specific.
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  #10  
Old September 19th, 2007, 06:52 PM
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Default Re: FAQ Discussion & Submissions

Quote:
Tichy said:
The instructions for adding maps and mods is different for the mac.
On Linux, there is a difference between the folders where the game is installed and the user directory, too, as it is often the case. You can (and should) put the things in your user directory, but you *could* put them in the system-wide installation directory, too. Have you tried creating a maps folder in the same location where the mods folder is?
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