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  #1  
Old March 20th, 2007, 02:24 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Minefields part two

Mines only strike ships when they move into a sector. So if you already had enemy ships in orbit and then launched the mines, it won't do any good.

However, launching mines in orbit around your planet ahead of time is a good idea, and will help defend against enemies when they enter the planet's sector.
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Old March 20th, 2007, 08:00 PM

StarShadow StarShadow is offline
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Default Re: Minefields part two

Yes, mines are a *great* way to defend your planets in the early game and somewhat into the mid-game, if you're only playing against the AI. Get your minefields in place as early as possible, don't wait to be attacked, once an enemy ship is already in a sector mines won't work unless he moves out of that sector (and back into it).

My personal suggestion is to stick with small mines and Lvl 3 warheads. You'll be able to make large amounts of mines in quick time, which is important when your enemies start building sweepers. Sweepers will clear only a certain number of mines, regardless of the size of the mines.
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Old March 21st, 2007, 05:06 PM

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Default Re: Minefields part two

I'll post this question here since no one has answered my other question. How can 17 CLs (Light Cruisers) with NO minesweepers (none of the mines disappeared) get by 30 small mines over my homeworld? None of the mines blew due to contact, and none were swept, how did the AI ships get into my home sector?
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