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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old March 21st, 2007, 12:32 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Just a random point - the blowpipe doesn't get the precision bonus because in the .dm it has #prec 2 instead of #att 2.

I just downloaded the individaul bits version of CB and I'm going to try it out a bit. I think the scales and maybe the spells will be my first port of call.
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Old March 21st, 2007, 01:38 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod (and readme file) 1.00

Oh and one other thing - does someone have a list of all the new idnumbers used for sites, weapons, armor, monsters, nametypes etc? I could look it all up and write a list myself, but that would be somewhat pointless if one of you has this lying around.

It would help a lot with making CBM compatible mods.
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