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March 21st, 2007, 08:38 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 16
Take all the time you need JA and thanks again for hosting what has turned out to be two great games simultaneously.
BTW what happened to Bandarlover, I loved his stories, now Kalasia set to AI....somebody crunch him early on?
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March 21st, 2007, 08:40 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
BandarLover had to quit due to some personal issues.. I set him to AI this turn.
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March 21st, 2007, 08:42 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 16
Eh, I went all-out to get early Blade Wind for expansion... so, of course, I can't seem to stop my mages from spamming it at high-protection giants in close combat with all my low-protection troops. Thanks, mages.
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March 21st, 2007, 08:49 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 16
Ouch...sounds like tough times in Agartha, if you can research some Evocation fire spells they could come in handy, I would have thought your ancient ones and maybe a basic kitted up trog lord or two could help take out a few.
I was only today wiped out on turn 11 by a early Jotunheim rush, playing Caelum...if you aren't prepared for them.....kind of hard to turn the tide.
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March 21st, 2007, 09:05 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 16
Ah, I can't recruit anything, unfortunately; my capitol has been under siege for some time now. My mages much prefer casting Blade Wind and Flying Shards to any of those silly fire spells... and the last of my fire mages is about to be wiped out, since they wound up outside my capitol in the abortive 100-casualty Break Siege.
Hey, anyone want a vassal state? Agartha will help out with whatever you're doing and pay tribute for the low, low price of saving us from OH GOD GIANTS BEATING MY FACE ARGGGGH
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March 21st, 2007, 09:50 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Turn 16
Well, I hear hypothermia is a pretty decent way to go. If you would stop squirming around and just lie down and take a nap it could all be over quietly...
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March 21st, 2007, 02:42 PM
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Private
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Join Date: Feb 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 16
It appears that the vile nation of Sauromatia has decided to launch their forces against our noble Abysia. They will not find us to be easy prey. For those that are not aware, Sauromatia used a large mercenary army to expand dramatically. But, sanity restored, that same mercenary army has now abandoned their cause. Their national force is now massed against us in the south while the rest of their nation lies exposed. I encourage nations neighboring Sauromatia to attack now while they are vulnerable and before they can use their large provincial resources to replace their mercenary army. Needless to say, doing so will also garner the goodwill of Abysia and we will do what we can to repay the favor.
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March 21st, 2007, 02:49 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Turn 16
Large mercenary army? Those were merely scouts, we're afraid...
Worry not though, Abyssians. Now that Jasmine of Kailasa has gone insane, we Sauromatians have more interesting lands to conquer.
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