|
|
|
 |

January 12th, 2002, 02:40 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Question about cloaking
If any sensor in the system exceeds the corresponding cloak value, the ship is visible.
If the ship has level 5 in all of the applicable cloaks, it cannot be detected without modding sensor strength.
__________________
Things you want:
|

January 11th, 2002, 09:18 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
SJ I am aware of this. My question is if the abilities of two different cloaking components are addiditive?
|

January 11th, 2002, 09:19 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
So you could not make a series of lvl 5 cloaks that only defend against one type of sensor? If you had just one sensor strong enough to see one of the say 3 cloak components the ship would be visible, the other cloaks wouldn't back up the revealed one? It seems a shame to have all these different sensors when they aren't really too different.
How about a mine detector? Or a super cloak whose detector is only available for sats and WP and bases, the cloak would be enourmous and $$ too but hey it could get you into the homeworlds. Also, if you have a cloak, say stealth armor and you warp through a mined warp point where the enemy has no detection will you take a hit? or can you slip through minefields like that?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

January 11th, 2002, 09:36 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
If you have a, say, two cloaking devices, one that gives:
Level 2 Active
Level 3 Passive
Level 5 Gravitic
Level 3 racial
and one that gives
Level 4 Active
Level 2 Passive
Level 0 Gravitic
Level 0 racial
("racial" is actually two different techs)
If you have BOTH these devices on your ship, you'll have a combined cloaking ability of:
Level 4 Active
Level 3 Passive
Level 5 Gravitic
Level 3 Racial
And be detected by level 4 active sensors, level 3 passive, level 5 gravitic, and level 3 "racial" (cloak level = or < sensors, detected)
So yes, cloaks can be set to provide differing levels of protection against different kinds of sensors, and they CAN be combined.
EDIT: and in other words, the ship in Q's example question would NOT be visible unless you had a sensor other than tachyon or hyper-optics.
Phoenix-D
[ 11 January 2002: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 11th, 2002, 10:08 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Question about cloaking
Mines can "see" through any cloak. The general idea is that your ship runs into the mines on its own. (really only makes sense in warppoint/planet sectors, where they can be concentrated around the object).
Mines are a poor man's cloak detector 
__________________
Things you want:
|

January 12th, 2002, 09:18 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
Thank you Phoenix-D for your precise answer.
The reason for my question is that I was thinking about modifying the cloaking devices so that you would have different possibilities and that not one type of sensor would be sufficient to detect all cloaked ships. But you must be careful not to create cloaked ships that can't be seen by any type of sensors!
One more question: Is it possible in the design vehicle file to call for a specific type of cloak or sensor ability (e.g. active EM or gravitic)??
|

January 12th, 2002, 11:23 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
To make the design minister choose a specific cloaking device or sensor you would need to add a second ability to the component. For example "star - unstable" to hyper optics and "ruins" to gravitic sensors. Those ability will do nothing, but you will be able to use them in the designs to call for the components that you want.
Rollo
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|