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Old January 12th, 2002, 09:18 AM
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Default Re: Question about cloaking

Thank you Phoenix-D for your precise answer.

The reason for my question is that I was thinking about modifying the cloaking devices so that you would have different possibilities and that not one type of sensor would be sufficient to detect all cloaked ships. But you must be careful not to create cloaked ships that can't be seen by any type of sensors!

One more question: Is it possible in the design vehicle file to call for a specific type of cloak or sensor ability (e.g. active EM or gravitic)??
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Old January 12th, 2002, 11:23 AM
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Default Re: Question about cloaking

To make the design minister choose a specific cloaking device or sensor you would need to add a second ability to the component. For example "star - unstable" to hyper optics and "ruins" to gravitic sensors. Those ability will do nothing, but you will be able to use them in the designs to call for the components that you want.

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Old January 12th, 2002, 12:19 PM
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Default Re: Question about cloaking

Thank you Rollo for your answer. That was what I suspected too.

What I have in mind is the following:
1.) Leave the sensors as they are.
2.) Make five different series of cloak components. One for each sensor ability.
3.) The tech level required for these cloak components would be combined the tech level of the cloaking and the corresponding sensor level: e.g. a gravitic cloak component level III would require cloak tech level 3 and gravitational tech level 3.
4.) The ability of each of these cloaking devices would be the same as the original cloaking device except an increase of the level in their field by one level: e.g. the level of the gravitic cloak component would be 5 for gravitic and 4 in all other fields.
5.) This would make that the highest cloak component in each field could not be beaten by the sensors of the same field but only by a different sensor.
6.) Under this modification you could build a almost completely invisible ship only by combining gravitic, active and passive EM cloaking devices and even then you could be detected by psychic or temporal sensors.

This might make cloaking and sensors a little bit more interesting or what do you think?
Additionally you could decrease the gravitic cloaking for small mines by two levels and medium mines for one level, which would give an reason to build larger mines.

[ 12 January 2002: Message edited by: Q ]

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Old January 12th, 2002, 09:08 PM
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Default Re: Question about cloaking

You should also make the lvl 5 levels so expensive adn big that having all of them ona ship woudl leave no space for anything else. remember mines can stillhit these and if the cloak component is damaged the shipwill appear again. nice idea, i could still imagine sneaking a DN or a BC into the homesystem and laying waste wiht tectonic bombs (move onto planet square, uncloack, stellar manip, cloak, move away) also you could have a max number of cloak devices per ship like the engine max number (i think, not sure if this works).
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Old January 12th, 2002, 09:12 PM

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Default Re: Question about cloaking

"also you could have a max number of cloak devices per ship like the engine max number (i think, not sure if this works)."

It doesn't. Well, if you made them ENGINES it would, but other than that no. You can limit it to one per ship of a specific type of component, but when talking about cloaking more than one is a bit useless anyway.

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