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  #1  
Old March 21st, 2007, 07:30 PM

Dethgod74 Dethgod74 is offline
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Default Re: Minefields part two

WHOA!!!! I have to DECLARE war on that AI race before my mines will freakin' work? I would think that would be done AUTOMAGICALLY once the AI declared war on me. If not, that's a REALLY STUDID WAY of NOT doing things right.
UP until this point I thought the game programmer had it 'going on...' No longer. Jeeze, not even my step daughter is THAT stupid.

BTW, this race declared war on my about turn 5 or 6, right after they vaporized my first colonizer through the warp point going INTO their system.

Never sent this race a treaty proposal.

So Junkie, you're saying that for my mines to be effective, I have to DECLARE WAR on that specific race?

If this is true, then why did my Weapons Platforms fire on his ships when they came in range. OR do my Weapons Platforms auto declare when a ship other than my own comes in system?

Is there a toggle in the Empire screen that will allow me to AUTOMAGICALLY DECLARE WAR on EVERY RACE encountered?

Please don't misunderstand Junkie. I'm not p!ssed at you. Really, up until now I thought this game was one of the best I've ever played, AT ANY COST. But this, IMHO, is a HUGE oversight.

This would be like, I'm sitting in a chair minding my own business, when you walk into my room, kick me in the package twice then give a right cross to my chin.
I can't do anything BACK to you because I didn't tell you I didn't like you BEFORE you freakin' walked in.

Somebody please this again to me SLOWLY.

Thanks for the reply Junkie. It's most appreciated.

I would be so ticked off except I've lost three planets in three turns JUST LIKE THIS...

Nope, the above reason doesn't work and I just figured out why. I've NEVER declared war on someone and my mines over WARP POINTS have worked JUST FINE. Also, my fighters at warp points. So this HAS to be a bug...

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Rob aka dethgod74
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  #2  
Old March 21st, 2007, 07:53 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Minefields part two

Jeeze, man, overreact much?

Its the fact that somebody's war declaration didn't go through. Your status says war, but they still have a treaty with you that lets them bypass the mines.
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Old March 21st, 2007, 08:18 PM

Dethgod74 Dethgod74 is offline
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Default Re: Minefields part two

No, I don't over react much, but when 20 turns of production gets vaporized, I do get a little emotional.

Where would I find this at? I see I'm at war with both, but don't see any treaties with either.

How do you declare war on a specific player? A 'war treaty' is not available with either of the ai races.

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Old March 21st, 2007, 10:05 PM

StarShadow StarShadow is offline
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Default Re: Minefields part two

Interesting. In any case you don't need to be at war for mines to work. If your relation with an AI is War, None, or Non-Intercourse, mines will detonate on contact. I've never had a case where the AI ever managed to bypass a minefield, so I can't speak to that problem. Also note though that if you are at war, then your 'treaty' with that AI is WAR.
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Old March 21st, 2007, 11:26 PM
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Default Re: Minefields part two

Right, that's the whole problem.
Odds are you saved the game after sending the political message in which war happened. Which causes the politics to go out of synch.

If you change the AI to be human-controlled, I betcha 1000 minerals that they see a Trade or better treaty with you.
They might even be getting resupplied at your mined planet if you had military alliance beforehand.

As I said, if you can convince them to sign a treaty, you can then declare war again the turn afterwards, and it will work (if you don't save after sending!)
Or, you can take over their empire for a turn, and send a declaration of war to resynch.
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  #6  
Old March 22nd, 2007, 01:34 PM

Dethgod74 Dethgod74 is offline
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Default Re: Minefields part two

Hi Junkie,

Sorry for the blow up yesterday, but I had a specific set of plans and ALL of them depended on mines working to keep the AI out... My humble apologies.

Here's the problem with your solution. This is sort of a PBW game where the game resides on another player's server. I have no way of getting to that server. This to me sounds like a BUG, not a player issue. I frequently save all my games because more times than not, I cannot complete a turn all at once. I can't play during work obviously, but I can play during my lunch time, but often that is not enough time. I'm pretty sure I'm not the ONLY player who saves a turn midgame, or else the feature wouldn't be IN the game.

Is there any other way to address this, other than emailing Aaron for a possible solution?

Thanks again for your speedy reply.

Regards,

Rob aka dethgod74
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  #7  
Old March 22nd, 2007, 02:02 PM
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Default Re: Minefields part two

Unfortunately at this time I don't think you can expect to see a fix from MM.

The rule of thumb is to do your diplomacy at the very end of your turn to avoid this issue, which still gives you the freedom to save your turns as much as you need to.
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  #8  
Old March 22nd, 2007, 02:37 PM

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Default Re: Minefields part two

Hello again.

I take it that I'm the only one that sees this as a bug?

I'll take my shot and email Aaron anyway, since I no other recourse.

My thanks to everyone that took the time to respond.

Regards all,

Rob
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  #9  
Old March 22nd, 2007, 04:37 PM
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Default Re: Minefields part two

Quote:
Dethgod74 said: Here's the problem with your solution. This is sort of a PBW game where the game resides on another player's server. I have no way of getting to that server.
Then ask the host of the game to check the AIs to see if SJ has correctly diagnosed the problem. The game host can change the AIs to human control and set any passwords he needs to check their turns. If he's careful about backing up the current .gam files to a different folder, he can do all this in a test run and restore the original turn if this doesn't fix the problem.
Quote:
This to me sounds like a BUG, not a player issue.
If SJ has diagnosed it correctly, it is a known bug, and SJ's explanation is the "standard" workaround for dealing with it.
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