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March 21st, 2007, 07:52 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: In a death match, with $1000.00 on the line
If you use the kraken, why take astral and water?
Do you not want nature to try and get gift of health to cure your summoners?
If you use him as a sc, would you need some earth for protection?
He seems like he has a weak attack with -5 damage on his tentacles. Not sure why they would cripple him like that, since he is stuck in water anyway(without item). And he poisons himself?
A pretender with a poison attack should have 100 percent poison immunity. What is up with that developers?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 21st, 2007, 08:48 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: In a death match, with $1000.00 on the line
Tentacles are armour piercing, so they are still good weapons even with the damage malus.
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March 21st, 2007, 09:06 PM
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Corporal
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Join Date: Mar 2007
Posts: 105
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Re: In a death match, with $1000.00 on the line
Well, kraken is excellent played him often, but he requires an amulet of the fish later and has not all item slots like humanoid pretenders.
Gift of health is not needed for Ryleh, kraken has recuperation.
Astral is good for many things, but mainly for body ethereal in the first few turns, he cannot wear the ethereal robe so its required, there is mistform too though, but astral makes him also teleport around on the map, kraken can only move 1 hex on the global map.
Water is very important for the kraken, to cast quicken self, it makes the kraken really powerful with his many tentacles, never use a kraken without quickness...
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March 21st, 2007, 09:38 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: In a death match, with $1000.00 on the line
I was thinking gift of health for the summoners. Don't they get feeble minded and are basically useless after a few summons? I remember they can't summon and you lose your best summoners because they get that affliction.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 21st, 2007, 09:50 PM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: In a death match, with $1000.00 on the line
If that's all that was bad that happened to them, maybe it would be worth it.
If your using a Starspawn (not an Illithid), though, you're guy is far more likely to die from a random void monster than get feebleminded.
Don't worry about losing a couple Starspawns, it's just part of the theme.
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March 21st, 2007, 10:32 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: In a death match, with $1000.00 on the line
well there is no need to lose them to summoned monsters, just script them to retreat from battle.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 12:31 AM
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Corporal
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Join Date: Mar 2007
Posts: 105
Thanks: 0
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Re: In a death match, with $1000.00 on the line
Retreat from battle does not work when attacked at the void gate i tried that of course, the starspawn still fights...
Starspawns rarely get feebleminded, but they get quite often attacked by void creatures. Ritual of returning or a good combat script can help. If multiple creature attack in a combat he is usually wasted.
I make plenty of Starspawns and do not hesitate to waste them for a good summon, sometimes you get a void hero out of the gate, those heroes are unlike all other heroes with really high magic path and unique ablities. I got one who had 20 movement on the global map! He could move on Big Maps in a few turns and make labs everywhere for Gateways.I think he was called Astral or Star Traveller, and he had very high Astral Magic path too. But getting him is extremely rare...
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