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  #1  
Old March 22nd, 2007, 02:37 PM

Dethgod74 Dethgod74 is offline
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Default Re: Minefields part two

Hello again.

I take it that I'm the only one that sees this as a bug?

I'll take my shot and email Aaron anyway, since I no other recourse.

My thanks to everyone that took the time to respond.

Regards all,

Rob
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Old March 22nd, 2007, 02:47 PM

Dethgod74 Dethgod74 is offline
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Default Re: Minefields part two

Hello again,

Can anyone tell me if this fubar arrangements for mines and politics exists in SE5 or did it get fixed. Maybe it's time for me to upgrade.

Does anyone know this?

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Rob aka dethgod74
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Old March 22nd, 2007, 08:50 PM

mikeydz mikeydz is offline
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Default Re: Minefields part two

Ok, here is the setup to the game. It's a 3 human player game set up in team mode. So all the AI is allied against us. I have logged to HOST and changed the offending AI to human control. Logging into that player, I checked the empire screed, and there is no trade going on between the AI and Dethgod, and the Treaty grid shows WAR for both spots. So at the moment it does not look to be an obvious "diplomacy" bug.

I think what I'll do is give orders for the AI players ships to leave Dethgods homeworld sector, while changing the treaty status back to none. After I clear him out, I'll reset him back to AI control. Do you think that doing this might fix the problem? I know it's hard to tell since the issue is obviously not quite as clear cut as it first looks, at least from looking at the AI player is concerned...
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Old March 22nd, 2007, 03:01 PM

Dethgod74 Dethgod74 is offline
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Default Re: Minefields part two

Hi folks,

Mikeydz says I should mention the fact that this game is set up as Human vs AI players.

Might I add that my fighters attack this player, and my planets attack this player, but my mines will not detonate.

Since this game is in team mode, I would think that WAR automatically exists between AI and human players.

Thanks again for your time folks!

Regards,

Rob aka dethgod74
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