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March 22nd, 2007, 03:04 PM
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Lieutenant General
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Re: Could u stop Gorgon?
I think paralyze is a bit overpowered. It takes 2 astral magic to cast, is only a 4th level spell, and it can basically take a top notch troop or a sc out of combat for 25 rounds?
And it is free to cast? What spell does nature get that is comparable? Vine arrow? At level 7 you get charm, but that is way further down the line and takes 3 nature to cast.
Acrosphale with about 15 of those level 3-4 astral mages all spamming paralyze, soul slay, and enslave mind, sitting in a castle can be a bit much. Though a few blade winds can end that spam in a hurry.
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March 22nd, 2007, 03:06 PM
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National Security Advisor
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Re: Could u stop Gorgon?
So, what's the problem then?
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March 22nd, 2007, 03:22 PM
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Lieutenant General
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Re: Could u stop Gorgon?
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 04:12 PM
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Re: Could u stop Gorgon?
Quote:
Xietor said:
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.
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I've seen paralysis last anywhere from 1 to 27 rounds, so it's not as if it always puts the target in ice for half the combat. You were asking the question earlier about how to take down a gorgon, now that this viable tactic is offered, suddenly it needs a nerf? Why?
Dom3 is a rock-paper-scissors type of game so that everything does not need to be equally balanced against everything else.
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March 22nd, 2007, 04:18 PM
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Lieutenant General
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Re: Could u stop Gorgon?
the other thing about paralyze is its range, its 100 precision, coupled with the ability to paralyze for 30 plus turns. And they stack. If you have a unit paralyzed for 7 turns and he gets hit again he can be paralyzed for 25 more.
It just seems a bit out of whack for a 2 astral spell you can get fairly early and has no gem cost. I think it is a good equalizer for scs, but it would be fine with a cap of like 5 turns per cast.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 04:36 PM
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Lieutenant General
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Re: Could u stop Gorgon?
As to the suggestion that he should have had one of his mages cast a spell that cost gems, sometimes when you fight 3-4 fights to get to a key battle, you mages have wasted all of the gems you give them.
Say you want a nature mage to cast mass protection, but no other spell that used gems. Unless there is a command i do not know of, typically the mage will waste all of the gems he has casting spells like swarm etc.
I guess one answer could be to give nature games to another commander, and ration the gems to a nature spellcaster, but if you hate micro managing, then that would be a pain.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 04:38 PM
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Major
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Re: Could u stop Gorgon?
Keeping gems on a scout is a good idea.
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March 22nd, 2007, 03:24 PM
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Major
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Re: Could u stop Gorgon?
Nature has Sleep. 100+ fatigue is pretty much equal to paralyze, and it's lower in research. Precision is not 100, but Eagle Eyes helps with that.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 22nd, 2007, 03:38 PM
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Major General
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Re: Could u stop Gorgon?
Quote:
Xietor said:
Acrosphale with about 15 of those level 3-4 astral mages all spamming paralyze, soul slay, and enslave mind, sitting in a castle can be a bit much. Though a few blade winds can end that spam in a hurry.
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However if you play Marverni you can script stoneskin or ironskin or invulnerabilty first then spam paralyze. You then laugh at bladewind.
However, I personally think paralyze is perfectly fine as it is.
Shadowblast paralyzes as well btw and inflicts serious amounts of damage, of course its low precision.
Everything has its pros and cons in Dominions.
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