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  #1  
Old March 25th, 2007, 05:56 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: In Russian OOB have ended slots the weapon.

"Adding countries ain't like dustin' crops"

AFAIK it is also not-so-easy thing to do that needs changes in the game engine. Unfortunately.
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  #2  
Old April 9th, 2007, 08:49 AM
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Default Re: In Russian OOB have ended slots the weapon.

To increase quantity slots in Russian OOB I suggest to unite some kinds of the weapon:

1. slot 063 and 064 - these machine guns differ only that that TMG is installed on tanks, apc, etc, CMG is not present.
2. slot 070 and 080 - I can not understand why these machine guns differ on the size - in fact it is the same machine gun. Also it is not clear why at the same machine gun in slot 069 range of fire 25 - instead of 50 as at all machine guns of a series.

I suggest developers to free it three slots and to place in them the new Russian weapon.

If you will agree we to you at once we shall give data on the weapon - which would be quite good for using in game.

Yours faithfully.
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  #3  
Old April 9th, 2007, 10:28 AM

narwan narwan is offline
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Default Re: In Russian OOB have ended slots the weapon.

The mg in slot 069 is a BMG. That means it is hull mounted, not turret mounted. All hull mounted mg's have a reduced range (because they have a much more restricted field of fire).

Narwan
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Old April 9th, 2007, 12:57 PM
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Default Re: In Russian OOB have ended slots the weapon.

Quote:
KraMax said:
To increase quantity slots in Russian OOB I suggest to unite some kinds of the weapon: <<SNIP>>

Maxim, go back and re-read post #503229. Read it carefully. I was quite serious when I wrote it and it applies today as much as it did then

Part of the problem with all these ideas is a lack of understanding of HOW THE GAME WORKS. Do you know what happens when a weapon is changed Maxim ??? Every unit that uses that weapon is changed as well so erasing weapon X ( maybe it's a Bow MG for example ) and replacing it with something else ( lets say it's an ATGM ) means that EVERY unit in the OOB with that old weapon will suddenly have the NEW weapon.

OK fine..... we have MOBHack utilities to track them down and change them to something more suitable in the weapons list but EVERY sceanrio that uses the nation with the change has to be checked because the sceanrio saves the ORIGINAL weapon slot information about the unit......OK ??......... so if the original sceanrio used weapon 64 then that's what the sceanrio uses . You can change the OOB to a new weapon for that unit but the SCENARIO only knows it's supposed to load weapon 64 and if you change weapon 64 to a ATGM then that's what it will add to the tanks armament for those scenarios.

Do you now understand the magnitude of the work involved with the suggestion that"..........developers to free it three slots and to place in them the new Russian weapon."

??............. because it's not just the scenarios in the game I have to take into consideration. It's every third party scenario ( the ones people make and post around the 'net but don't make it into the game ) AND every save game in every save game folder that uses that nation as well so any change like this would require very VERY careful consideration before any change is made.

Don
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Old April 9th, 2007, 01:01 PM
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Default Re: In Russian OOB have ended slots the weapon.

ok
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  #6  
Old April 9th, 2007, 02:54 PM
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Epoletov_SPR Epoletov_SPR is offline
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Default Re: In Russian OOB have ended slots the weapon.

Many scenarios demand check?
Club Steel Panther Russia could incur work on testing scenarios.
In fact with participation Russian OOB it is a little scenarios.

The termination of your message could not translate well.
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Old April 9th, 2007, 04:04 PM
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Default Re: In Russian OOB have ended slots the weapon.


What part EXACTLY do you not understand? I though I explained it well. You might go back are re-read post #503229 again as that explains WHY I'm not even going to consider anything like this at this time.

OK ??

Don
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Old April 9th, 2007, 04:34 PM
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Default Re: In Russian OOB have ended slots the weapon.

Clearly !!
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