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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 26th, 2007, 08:39 PM

BandarLover BandarLover is offline
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Default Re: Mod help?

*heavy sigh* I'm simply not getting this and I know it's cause I'm doing something wrong. GRR!

Let me break it down:

I'm taking Sombre's advise and copying the Haida Gwaii dm. Instead of copying over it, I'm trying to use it as a template, giving me 2 Haida dms. I save the one I am doing to name of new nation, add new description, etc. Just to see if I can get it to appear in my mod preferences so I know if I'm on the right track. Save as "newnation.dm". Still says it is a text file, which I suppose is fine, it's just that everyone else's shows up as DM file. Nothing in my mod preferences when I launch game. I've also created a new folder in my mods titled the new nation, and just copy/pasted Haida's tga's into it.

I've tried what Ballbarian and Gandalf suggested as well, with the same results. So where have I gone wrong? I'm just trying to get it to show up in the mods and can't get it to work.

Paradox: I've not yet downloaded your unit maker yet,just waiting until I get this sorted out I guess. Interesting side note (or not), I've recently discovered an Irish rock band called Paradox that I quite enjoy. They sound kinda Silverchair-ish. Very grungey.

Oh yes, almost forgot, I've also tried creating a new game, thinking perhaps the mod pref still thinks Haidais my mod, but it's not in the nations list there either. Just in case someone suggests trying that. Guess I'm being preemptive.
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  #2  
Old March 26th, 2007, 08:49 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mod help?

Your windows is probably set to "hide known extensions" or something like that.

Try right-clicking on the file and selecting rename. Or selecting properties
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Old March 26th, 2007, 10:04 PM
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Foodstamp Foodstamp is offline
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Default Re: Mod help?

I believe I can help you with this issue.

When you are ready to save your work, you need to click file ----> save as.

This will bring up the save as box showing the directory you intend to save the file in. Here is the part to pay attention to .

Towards the bottom, you will see a field labeled "Save as type:". This field needs to be changed to "all files"

Once you have selected all files. Save your work as filename.dm .

This will save the file as an actual dm file instead of filename.dm.txt like you are doing currently.

I hope this helps!
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  #4  
Old March 26th, 2007, 10:35 PM

BandarLover BandarLover is offline
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Default Haha Yay!! I program!!


Awesome!! That worked Sombre. Thank you guys again for the fast and varied help. And yes, I did need to pay attention. Missed a step the first time and nearly put my head thru the monitor.

Wow I'm so stoked, just over that little thing. Don't know what else to say.

Thanks again everyone.
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Old March 26th, 2007, 11:25 PM

Sombre Sombre is offline
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Default Re: Haha Yay!! I program!!

Sombre? I think you mean foodstamp. Sounds like you're on your way though.

If you need any help don't hesitate to ask. A lot of the stuff that seems obvious to us actually took a while to work out.
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  #6  
Old March 27th, 2007, 08:32 AM

BandarLover BandarLover is offline
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Default Re: Haha Yay!! I program!!

Yes Foodstamp. Told ya I was stoked!
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Old March 27th, 2007, 08:32 PM

BandarLover BandarLover is offline
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Default More information, more questions....

O.K. I'm still flying high after finally getting my mod to show up and now I think it's about time to let you guys in on what exactly I am trying to do. This way, maybe you will all see something I need to add or whatever.

It's no real big mod. I was actually inspired by Frank Trollman's Themiskyra mod (For those that may not know, it makes all of the various Amazon tribes a playable LA nation. Very dif. from Sauromatia). I'm attempting to create a late era nation of unified Barbarian tribes, basically just taking all those indy barbarians and making them playable as a stand alone nation. I want to use reg barbarians and the barb light cavalry as the 'regular' troops and was thinking of making the 'tribes' barbarians (i.e- Wolf tribe, Deer tribe, Bear tribe) as sacred troops. The melee units, not their archers. I know as a LA nation, they would be severely handicapped against other more heavily armored nations and thought to balance that out by making them more magic friendly than the other LA nations. I want to use the Barbarian Chiefs and Barbarian Lords as commanders, with EA Ulm mages to compliment the other 'tribes' mages. Should be very doable with in game graphics.

After getting my mod to show up, I've now attempted to change a unit or two from the Haida mod that I am using as a template. I've basically added barbarians, replacing the first two Haida units, tweaked their stats a little, and then fired up the mod to see if the changes took. The two units were indeed different but they were graphics I've not even seen in game before. Unless barbarians now wear golden armor with shiny helmets and a broadsword, that is.

I used the sprite image (I thought) in the Dom DB list but it wasn't the right unit that appeared. None of the stat changes were there either, nor the description. Where did I go wrong? (again).

I also don't know what to use as the #itemslots number. I picked 3334 from the modding docs itemslots table. (I still get a headache just trying to read thru that document.)

There you go. What I really need is for someone to come to my house and look over my shoulder and tell me what to do. But barring that ever happening, I'll just pick your brains here. Also, any suggestions on this mod are of course welcome.
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