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March 27th, 2007, 11:15 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Horrors fly regardless of weather.
Yomi tengus supposedly fly in storms, but I never tested.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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March 27th, 2007, 11:44 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Horrors fly regardless of weather.
well,
so much for that(sos) idea. i think ethereal crossbow would kill one, no?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 27th, 2007, 11:53 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Horrors fly regardless of weather.
Quote:
Xietor said:
well,
so much for that(sos) idea. i think ethereal crossbow would kill one, no?
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If it gets past the MR of the horror.
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March 27th, 2007, 01:28 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
Thanks: 0
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Re: Horrors fly regardless of weather.
IIRC wearing the winged helmet also allows commanders to fly in a storm, assuming they have the 'fly' ability, that is.
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March 27th, 2007, 01:31 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Horrors fly regardless of weather.
It didn't in Dom2. No idea if it does that now.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 27th, 2007, 05:03 PM
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Corporal
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Join Date: Mar 2007
Posts: 105
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Re: Horrors fly regardless of weather.
My problem is rather i never see a doom horror, cause i do not use any horror mark giving items... i could see lesser horrors attacking weak mages with lightless laterns.
Wonder what special to do, to see a doom horror pretty quickly when starting a game? 
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March 27th, 2007, 06:49 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Horrors fly regardless of weather.
mod wish to zero research and 1 pearl. wish for horrors.
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March 27th, 2007, 09:07 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Horrors fly regardless of weather.
Quote:
TirAsleen said:
Wonder what special to do, to see a doom horror pretty quickly
when starting a game?
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Mod a site that gives you
#homecom 651
#homecom 1150
#homecom 1151
#homecom 1271
#homecom 1407
and put it in your capital. Recruit. Peek. Run away screaming.
Or make Astral Corruption essentially free and easy.
Idle thought -- one could create a scenario with an AI nation that had Astral Corruption and Utterdark as national level-0 spells, modded to B1H9 and D1H9 respectively, with a B1D1H9 Doomsday Clock immobile commander that autogenerated B10D10. Tick, tock. Tick, tock... of course, if it cast AC before casting UD, there might be a problem.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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