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  #1  
Old March 27th, 2007, 11:32 PM

BandarLover BandarLover is offline
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Default Re: Dom3 Unit Maker

This doesn't work for me. Says it 'failed to initialize' then asks me to close.
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  #2  
Old March 28th, 2007, 01:02 AM
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paradoxharbinger paradoxharbinger is offline
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Default Re: Dom3 Unit Maker

you have to have the .net framework installed for it to run which you can get here
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  #3  
Old March 28th, 2007, 03:47 AM
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Default Re: Dom3 Unit Maker

I wrapped up a mod using the new unit maker.

Here are my impressions and a few bugs I found.

This was my first time using the unit maker to make a mod, so I was a bit slow with it, and I am not sure it saved me any time at all working on the mod. That being said, I think the more I use it, the faster I will get with it.

It did save me from the annoying typos I make that crash the game the first time I run a mod.

The weapon and armor list is very limited. I found myself adding weapons and armors after I had finished the unit in the creator.

You cannot enter negative values in the protection/resistance fields to create vulnerabilities.

Using "seduce" to create an ability like "#seduce 15" yielded "#seduce15" instead. I am not sure if this would have caused an issue in the game, i just added the space between the value and the command just incase.

Make monster is a tad limited, but that is no biggy.


Overall impression...

I love this tool. I am going to use it for now on. As I get better with it, I believe it will save me a lot of time, if it is not saving me time already. It eliminated the need for me to hunt down those first run typos I normally make thus saving me time and headache.

Excellent work, simply incredible!
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  #4  
Old March 28th, 2007, 09:30 AM

BandarLover BandarLover is offline
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Default Re: Dom3 Unit Maker

I went to the link and downloaded .net, after install, the unit maker told me I needed .net framework v 2.0.50727. All I could find was 2.0 and even after downloading that it still won't work for me. I've a feeling it's because my PC is old and it's having issues running my recent XP upgrade.

Lesson in all this: I need a new 'puter.
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  #5  
Old March 28th, 2007, 10:55 AM

Sombre Sombre is offline
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Default Re: Dom3 Unit Maker

I'm too old skool to use this, although maybe I'll change my mind when I start work on several more mods at once.

If it was tied into the databases (in a future update maybe) and could reproduce 'mod language' versions of vanilla units I'd probably have to worship you as a pretender though :]
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  #6  
Old March 28th, 2007, 11:41 AM
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Default Re: Dom3 Unit Maker

@bandarlover
sorry for that mixup, i just grabbed the first link google gave me. maybe try the windows update?

@foodstamp
thanks for the bug reports. the weapon list is limited, at the time i only had the lists in the modding manual, so that's what everyone got. i am looking to expand them however.
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  #7  
Old March 28th, 2007, 12:01 PM
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Default Re: Dom3 Unit Maker

If you want the full lists, well -- *points at sig* -- you've got them. The weapons and armor lists are complete. The unit list is also, though rsource stat is not the actual base value and the display page does not show old age or protection correctly. You do need Open Office to read it though and opening up the unit DB takes a while because of all the calculations.
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