Base leadership values for undead and magical leadership is 0 for most units. Most undead units have a base undead leadership of 10 or more and some magical beings have base magic leadership of 10 or more.
Astral magic increases magical leadership by 10 per level, all other magics EXCEPT death increase it by 5.
Death magic increases undead leadership by 30 per level and blood by 5. If the nation has #undeadnation tag (currently not moddable), undead leadership is increased by 15 for each level of holy magic.
Fire magic increases normal leadership by 5 per level.
I think the bug is occuring because the "double-click" feature automatically selects all units. The commander(s) are highlighted based on the stats of the original selected unit. When the unit that doesn't fit is selected, the game then notices that it doesn't belong.
I don't think that it's a bug. sometimes the game divides the units . But not always the same number of groups. Mostly one big group and several groups of 1 unit each.
__________________ " Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
Manuk said:
I don't think that it's a bug. sometimes the game divides the units . But not always the same number of groups. Mostly one big group and several groups of 1 unit each.
There's no reason for it to happen, I still think it's a bug.
It will never happen if the force you're adding isn't mixed.