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Old April 1st, 2007, 07:00 AM

Sombre Sombre is offline
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Default Re: \"Master of Magic: Dark Elves\" Mod

I wouldn't worry too much about making a total conversion of Dom3. It's close enough just to have only mom nations, modify a couple of maps to use mom-unit poptypes (like only the basic units of halflings and whatnot) and to add in mom spells (maybe eventually you could remove some Dom3 spells entirely, leaving you with basically the mom selection).

Even just adding in mom nations would be cool, of course.
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Old April 1st, 2007, 04:12 PM
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Default Re: \"Master of Magic: Dark Elves\" Mod

@Ich

I would consider building super combatants part of the army building process. I still believe that this game is about army structuring and movement more than anything else, while Master of Magic was about hero progression, city development and gaining power with your wizard.

There are a bit of these elements in both games, but really I still think the games are too different to compare side by side.

@Sombre

I don't intend to convert dominions 3. My plans are to add the races from master of magic, add the heroes (Although I will not be able to assign them fixed names), add a few wizard pretenders, and add as many of the spells as I can that will translate over decently.

I will not be taking anything out of dominions 3 to accommodate this mod beyond a few middle era or late era nations. (The mod will be set in the early era.) Basically I plan on making Master of Magic a part of the current game.

Eventually I plan to incorporate all my favorite fantasy strategy games into Dominions, doing away with the middle and late era, and having 79 nations in the early era .
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