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  #1  
Old April 2nd, 2007, 08:32 AM

Nick_K Nick_K is offline
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Default Re: A severe problem

Invulnerability gives a substantial weakness to poison. You could probably take him out with some poison attacks, if you have access to them
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Old April 2nd, 2007, 09:17 AM

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Default Re: A severe problem

Without checking for EA Ermor's paths, one easy thing comes to mind vs. SCs--get a couple of cheap commanders with Vision's Foe (Const-4, A1D1 so 10 gems total) and have them potshot him. The chill aura is great at stopping melee attacks but it takes a while for him to finish killing them, so you should be able to get a lot of shots off. Two hits from VF quarrels and he'll be blind, which makes him effectively useless in melee and very poor at battlefield spellcasting. Depending on your Construction level and gem wealth, you could also have your Augur Elders make a few Standards of the Damned. That's 14+ AN damage, 100 Prec, unresistable by anything I know of. Three of those ought to take him down pretty quick if you can get them to target him (which they should do because he's size 6).

-Max
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Old April 2nd, 2007, 09:26 AM

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Default Re: A severe problem

Oh, and vs. Agartha, since his tramplers and mass-damage spells are causing you difficulty, you might try hitting back with mages yourself. Marble Warriors should make you pretty much invulnerable to Blade Wind at the cost of 1 Earth gem (actually I'm kind of surprised Blade Wind works at all against your armored troops--even Legions of Steel should do a lot for you and it costs no gems). I'm not sure what to do about Magma Eruption. You could try using your assassins to pick off his Oracles one by one--they're capital-only so he'll have a hard time replacing them, and Earth Readers can't cast Magma Eruption without item-boosters. I'm not experienced with Astral magic so there are probably a lot of options I'm missing.

-Max
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Old April 2nd, 2007, 10:29 AM
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Default Re: A severe problem

you can try horror mark too
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Old April 2nd, 2007, 07:26 PM

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Default Re: A severe problem

The problem I have with spells like Horror Mark is that if it works, you won't have the fun of killing him. He'll just disappear one day. Against an AI, that's no fun. Against a human maybe you get to hear him scream.

-Max
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Old April 3rd, 2007, 01:28 AM

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Default Re: A severe problem

Thank you for all the hints - as it turned out, the situation wasn't as looming as it appeared to be... The SC was taken down quite easily with a dozen of longdeads and a wraith lord (the SC escaped though, but since he had nowhere to run he was as good as killed) and I somehow succeeded in destroying Agartha too (assassinated the pretender with an earth elemental, conquered most of their territory).
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Old April 3rd, 2007, 01:58 AM
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Default Re: A severe problem

Congrats on the victory!

Funnily enough, I find myself as MA Man in an strangely similar situation. Jotun is attacking my lands with an awake Son of Niefel on Turn 5. I'm hoping there's a water mage in that game who will be kind enough to exchange rings with me.

Either that, or I'll pray that Hannibal shows up for hire with a band of Woolly Mammoths.
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