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April 2nd, 2007, 05:59 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Rating PD
Argatha's PD is awefull, Marignon and Ermor both have good PD.
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April 2nd, 2007, 07:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Rating PD
Actually throw-away front-line infantry shouldnt be a minus as long as they are used well. If the province wins, they are recreated so they arent really a loss if they serve well.
I think that the battle of armies, natural or magical, is meant to be an emphasis of the game. So Im not sure that PD is meant to withstand armies. To me, if it can withstand MOST random events and the cheaper spell attacks such as "call of xxxxx", then that should be considered average for PD.
Maybe some tests for what purchase-price of PD it takes to do that for each nation would be helpful. If one can do at 6 what another has to have 11 to do then we have a barometer to measure by.
Of course, pumping A LOT of money into PD can be effective against armies but Im not sure if we will ever measure that to a useful decision.
IMHO
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 2nd, 2007, 08:35 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Rating PD
Throw-away infantry are a minus if they throw their lives away so quickly that the real armies rout. I haven't experienced this personally but Caelum's behavior sounds pretty bad.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 2nd, 2007, 08:39 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: Rating PD
My top 3:
3. Mictlan (well, if you play heavy bless, but then again why should you NOT play heavy bless with them?)
2. Man
1. Marignon
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April 8th, 2007, 02:04 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Rating PD
Abysia is pretty good with a fireball casting mage at pd 20.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 8th, 2007, 02:42 PM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
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Re: Rating PD
Lanka's PD is pretty good once you cast Haunted Forest...
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April 8th, 2007, 07:51 PM
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Sergeant
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Join Date: Apr 2004
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Re: Rating PD
My vote is for MA Ermor. Jvelin heavy infantry, plus a nether darting H2 priest? Pure sex.
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April 11th, 2007, 02:07 PM
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General
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Join Date: Oct 2006
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More dynamic/progressive PD
I'd just like to add that I'd really like to see a progressively stronger PD rather than just a numerical increase.
What I mean is, at PD 1-19 you get a few weak-type troops and a basic commander, and then when you hit 20 you get another commander and some better troop-types, and then...that's it-for the rest of the game, PD is just a small hole you toss money into, to make the hole a little deeper, hoping your enemy will fall in and not be able to climb out again before you shovel dirt over him.
That's how things stand now.
I think it would be a lot better-especially for nations that start out with weak PD-if they continued to get additional commanders and better troop types as PD increased.
One way to do this-and keep it balanced-is to push the second commander/better troops back to 30 PD, and then add another commander/better troop type at 60pd, 90pd, 120pd, and 150pd (increasing max PD in the process, in case you didn't notice, for those who might want to focus on it, and would now have a reason to.)
This means that, at the maximum 150PD, you'd be fielding 5 commanders and atleast 5 different types of troops, making the act of building strong PD a solid and interesting strategic choice (whereas now it's just a place to dump extra gold until someone comes along and wipes your province out anyway).
It would make castles and core-provinces more important, longer games more interesting, and also blunt the edge of sneaky-quick nations like Helheim. You could even design interesting infrastructure-nations specifically around their PD.
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April 11th, 2007, 04:43 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: More dynamic/progressive PD
150pd.... what's that... 10k gold?
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April 12th, 2007, 01:14 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: Rating PD
I will say something I said a while back about a feature that would improve Dominions 4, and that is a "default AI" feature. In other words, the player can alter the default AI scripts for each unit in the game.
If there were something similar for PD, it would just be plain awesome.
Even if this were something that has to be edited from outside the game, I'm sure an enterprising modder could create software that a player could run alongside Dominions to set up his unit script defaults to his liking.
=$= Big J Money =$=
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