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April 3rd, 2007, 12:21 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: War!
The Sauromatian Resistance does not believe that an oppressor should be given an opportunity to flourish. Their feeble attempts to woo us into a false sense of security were seen as the act of war that they were.
Join us! Free Aran of the Van aggressors! We have lost ten brave Sauromation fighters to the Evil Ones, but the deaths of nineteen of their devil Vans and destruction of their profane invasion force is worth the sacrifice, and the victory here shows that the light of freedom will be won. We have found their weakness, and we shall exploit it.
Death to the Van!
-The Sauromatian Resistance
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April 3rd, 2007, 08:27 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: War!
Hey guys. About the crowns - I don't know why, but they've been on every MP game I've played. They're VPs, but if you don't have a victory point victory condition they don't count for anything except a slight contribution to dominion spread.
If you did have VPs as a victory condition you'd know because the VPs would be shown with the other graphs, along with a horizontal line marking the number required to win.
You can see the contribution to dominion spread by right clicking on a province with a temple, then clicking the Temple button in the bottom right. It tells you the number of candles produced on average per turn from each source, multiplied by 10 to give whole numbers. Victory points are shown on there as a source of dominion, I think.
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April 3rd, 2007, 11:31 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: War!
"Preemptive Resistance", then? It seems the Witch Kings speak with forked tongues.
Justify your attack how you will, the Vanir are glad to fight when given cause. We will cut your archers down even while foul poison burns in our veins.
And ten brave fighters? We counted only six, though four of the poisonous monsters were also slaughtered. Ridding the world of those things may have been worth the cost in Vanir blood.
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April 3rd, 2007, 08:43 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Gol Amrod
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 4th, 2007, 10:53 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Gol Amrod
HAHAHAHAHAHA!!!!!!!!
<Quote>
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
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April 5th, 2007, 06:50 AM
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Corporal
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Join Date: Feb 2007
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Gol Amrod
Quote:
vfb said:
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:
876. ART. 59. MONKEYS
(C) No monkeys allowed on Fortress Grounds.
-- Secretary to the Bailiff, Marverni Ministry of Justice
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We do respect Marverni wise law. You can see we were not on the ground but were climbing on your fortress walls following the usual habits of monkeys. We don't want to break any rule here 
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April 5th, 2007, 10:38 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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IP Address Change
For those in the EA Aran game connecting to an IP address instead of bemura.dyndns.org, the address has changed and is now:
124.84.188.21
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 5th, 2007, 10:46 AM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: IP Address Change
Ergh, just tried to play my turn, connected, and then it hung when I ended. Oh well. I'll check the forums each time first henceforth. 
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