.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old April 3rd, 2007, 03:58 PM
PaddirN's Avatar

PaddirN PaddirN is offline
Private
 
Join Date: Nov 2006
Location: Columbus, OH
Posts: 45
Thanks: 2
Thanked 0 Times in 0 Posts
PaddirN is on a distinguished road
Default Re: Updated mod: The Babylon Project

Hi, sorry its been awhile since I've made any news on here. My HDD problems are all cleared up, but I've still been kept busy with other things: massive overtime at a job I'm trying to quit, spring qtr at school started, trying to transfer over to OSU, preparing to move, blah blah blah. So in short, I think my work on the Babylon Project mod will be at a standstill for awhile. Modding for a game seems like one of those hobbies that requires near total commitment which I don't have the luxury of at the moment.

But as for some earlier questions:

* Yes theres a parameter for making a ship launch out only a single fighter once per battle, but like jamiri said it'd show up in every battle, even if it were destroyed in a fight. It *might* be possible to do something with a device, it'd be very complicated to do I think and even if it worked there'd be inconsistencies.

* To make the First Ones appear more frequently you'd have to go into the quests firstones#.ini file (can't remember which # has the beacon) and make it into an always event, which should make it happen in every map. Other than that I don't remember there being a way to change the probability of an event happening.
__________________
Graeme out.
  #2  
Old May 28th, 2007, 11:56 AM

mantari mantari is offline
Private
 
Join Date: May 2007
Posts: 38
Thanks: 0
Thanked 1 Time in 1 Post
mantari is on a distinguished road
Default Re: Updated mod: The Babylon Project

Hi! Just wanted to say that I enjoyed this mod a great deal. You really did a great job in taking the base game and going beyond that, into a full-fledged theme. Also, I greatly enjoyed the greater balance in battle. So many times I managed to end a battle with a terribly damaged (but not destroyed) ship. Awesome. And an interesting take on the map (very large sized, and minimal 'unguarded' planets).

My only regret was that I got too spoiled on hyperdrive. I shamefully modded the Jump Point Generator back as a random item. (I could never seem to hit the quest to get one, and Mr. Morden has too high a price!)
  #3  
Old May 28th, 2007, 03:56 PM

Jamiri Jamiri is offline
Corporal
 
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Jamiri is on a distinguished road
Default Re: Updated mod: The Babylon Project

I think the Jump Point Generator should stay as it is. I never found it balanced to acquire it by mere luck. Now you have to fight for it to get it.

Hey PaddirN, any news from development?
  #4  
Old June 19th, 2007, 01:17 PM

Mafaa Mafaa is offline
Private
 
Join Date: Jun 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Mafaa is on a distinguished road
Default Re: Updated mod: The Babylon Project

PaddirN any chance work will be continued soon?
  #5  
Old November 12th, 2007, 05:09 PM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: Updated mod: The Babylon Project

I just bring up the subject again...
Will anybody ever make an update for this mod? It should worth it...
PLEASE!!!
ps.
PaddirN, are you still around?
  #6  
Old July 19th, 2008, 07:46 PM

Jamiri Jamiri is offline
Corporal
 
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Jamiri is on a distinguished road
Default Re: Updated mod: The Babylon Project

This is definitely THE best mod of WW in terms of theme and added stuff. Lots of missions and other things to find out. Nice special gadgets and cool B5 stuff all over the place.

However, there's still those classic WW ships in the game used for the League races such as for the Hyach and Pak'Ma'Ra. This really destroys a lot of the B5 theme.

Could anyone skilled at modding WW replace those ships with original B5 graphics (as I think the original author of this mod won't ever do it). I do not know how to do it myself, but would be willing to search the web for some graphics of the missing ships.

Anyone interested?
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.