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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 4th, 2007, 06:27 PM
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WraithLord WraithLord is offline
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Default Re: Combat simulator project

You're right, I had in mind a statistical model, something like run this battle 10k times and give the averages, variance etc. In that respect Saber has done a great job, and I would have loved to continue work on his base code, yet I'll need saber's blessing (and sources) to do that. Another distinction from GPs simulator is that I'd like the model input to be very straight forward and easy using combination of CLI flags and DB of units and weaponry.

since experience levels and (most) forged equipments give predictable bonuses they should be fairly easy to incorporate into the model.

I read dom-III manual once but I don't recall if there was an exact description of the rules of a melee engagement. That's something I'll need for starters.
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Old April 4th, 2007, 08:28 PM
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Default Re: Combat simulator project

Well my thread was an effort to get someone to upgrade my simulator with "input to be very straight forward and easy using combination of CLI flags and DB of units and weaponry" which I think should be easy (for somebody other than me) to do.

I think there is a place for both. There is definetly a statistical crowd that would be interested in yours. And I think there is an attention-deficit-crowd that just wants to watch some huge crazy battles without having to play up to that point which would enjoy mine being upgraded someday.
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Old April 5th, 2007, 05:03 AM
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Default Re: Combat simulator project

Agree. you can count on me being on both crowds
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