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April 4th, 2007, 07:27 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Best MA Calvary Unit
Quote:
Sorlakind said:
I think you missed the point. Giving boots of flight (5A) to an ordinary non-mounted commander gives him flight and 3 strat move and is cheaper than the gift of reason (>= 20N).
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But one thing that does not do is that the combined group still does not have either forest move or flight, so if there's forests around, you'll still be stopped short of your full 3 movement.
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April 4th, 2007, 07:37 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Best MA Calvary Unit
heroes do not show that often(: and one of its mounted heroes, Berland starts with a command of 10! But i have 2 mounted heroes leading armies of 30+(Berland can command 95 men with 4 exp stars), but i have 4 armies of koa, so i needed to make 2 KOA commanders for the 3rd and 4th armies.
Rhianne, the other mounted commander, with 4 stars, can lead 220 men!
I play man with Lord Forest, 6n 4e, sleeping, 1 turmoil, 2 prod, 2 heat, 3 growth, 3 luck, dom 6. The 3 luck gives me a decent chance at 2 heroes in a long game, sometimes 3-4.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 4th, 2007, 07:49 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Best MA Calvary Unit
You empower your god from 0 to 5 air? Thats sick. I know air is good for buffs but still, thats ALOT of air gems. If you must have air buffs for him empower him once in air, empower an a3 crone in air and have her forge a booster both for her to summon air queens and for your god to have air2. If you cant give up a head or misc slot on your god then empower him twice(i still dont think you should at all) but empowering some-one 5 levels is just plain wrong.
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April 4th, 2007, 08:08 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Best MA Calvary Unit
yeah,
I agree that getting him to 5 is not cost effective, but i do not spending gems on old mages(though old age can be offset with treelord's staff and an elixir of life.
I pump up my pretender's stats a good bit to get lamp to summon Al Khazim, and a few other of my favorite artifacts. That is more for fun in a sp game. When I play mp i typically only pump my pretender to 2 or 3 air, for buffs like mirror image, mistform. The crones occasionally have 4 air, and if they do i try to keep them from getting old age afflictions.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 4th, 2007, 08:30 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Best MA Calvary Unit
Hes fun in sp but, just incase you dont know, i'll point this out now: NEVER summon al khazim in multiplayer, chances are very high you will lose him and anything you gave him.
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April 4th, 2007, 08:33 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Best MA Calvary Unit
yeah,
I had that happen to me in Dom II in a mp game(:
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 4th, 2007, 10:01 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Best MA Calvary Unit
I would actually love to see some kind of mounted knightly commander for Man in a patch sometime. I'd be goo to be able to recruit and equip knight champions instead of waiting for heros. I think that of all the nations, Man is the one for which a knightly commander is most thematic... and yet they don't have one
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