|
|
|
|
 |

April 5th, 2007, 08:52 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Darker Side of Dom3: Skull Gui
Nice!
|

April 5th, 2007, 12:09 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Darker Side of Dom3: Skull Gui
I agree. Also not my thing (my son would love it though).
Excellent work.
Maybe I will be motivated to do a druidical/Pangaean one
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

April 5th, 2007, 01:30 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Darker Side of Dom3: Skull Gui
|

April 5th, 2007, 01:44 PM
|
|
Corporal
|
|
Join Date: Mar 2007
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Darker Side of Dom3: Skull Gui
That's... good for playing as Ermor...
|

April 5th, 2007, 02:11 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Darker Side of Dom3: Skull Gui
|

April 5th, 2007, 03:03 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Darker Side of Dom3: Skull Gui
Wow. Thanks for all of the positive feedback. 
I look forward to seeing alternative guis. I have been playing around with a foresty one, but nothing that I am happy with so far. A dragon themed one would be really cool too. (I look forward to seeing what you guys come up with!)
KO, any chance of a form of #guiframe (from Dom2) making a return in Dom3?
|

July 11th, 2009, 12:11 PM
|
 |
Corporal
|
|
Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
|
|
Re: Darker Side of Dom3: Skull Gui
Just out of curiosity, where did those red spikes under the map come from? They were not part of the mapbg image.
Last edited by vladikus; July 11th, 2009 at 12:21 PM..
|

July 11th, 2009, 11:57 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Darker Side of Dom3: Skull Gui
Quote:
Originally Posted by vladikus
Just out of curiosity, where did those red spikes under the map come from? They were not part of the mapbg image.
|
The spikes are part of the map image. The base map image was created with the Age of Mythology editor and modified in GIMP. Foodstamp is correct. The latest version of AomOrc can be found here:
http://forum.shrapnelgames.com/showthread.php?t=31509
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|