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  #1  
Old April 5th, 2007, 10:38 AM
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vfb vfb is offline
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Default IP Address Change

For those in the EA Aran game connecting to an IP address instead of bemura.dyndns.org, the address has changed and is now:

124.84.188.21
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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Old April 5th, 2007, 10:46 AM

tromper tromper is offline
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Default Re: IP Address Change

Ergh, just tried to play my turn, connected, and then it hung when I ended. Oh well. I'll check the forums each time first henceforth.
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Old April 5th, 2007, 04:06 PM

thejeff thejeff is offline
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Default Re: IP Address Change

Sauromatia has fallen. The Serpent King fled from battle and died in the wilderness. The Witch Kings have been rooted out and the flayed skins they used for banners burned in a funeral pyre.
The attack on Vanheim has been repaid tenfold.

Now, perhaps the Vanir can have peace again, and bring the word of Shaiar to the heathen lands that have been allowed to remain unenlightened while we dealt with the Serpents.

Sveigder, Prophet of Shaiar


OOC,

A good fight, K. I was actually worried for a bit early on. The hydras were less of a threat than I expected, but the poison arrows were deadly.
I'm not sure what anti-Van research you were planning, so I can't say if it would have helped. Vanheim is a serious bless rush position and the only real counter this early is another bless nation or a serious SC pretender. Vanheim may well not win, the late game isn't strong, and I'm not very good at it, but it's very hard to keep them from taking out at least the first target.
Thanks for volunteering to be that first target
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Old April 5th, 2007, 07:48 PM

K K is offline
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Default Re: IP Address Change

I expected the hydras to be a much bigger threat, but I guess thats what happens when you don't playtest!

The ideal anti-Van research for Sauromatia would have involved getting Quagmire, Foul Air, Shadowblast, and Leeching Darkness, but I was a fool to test the Van defenses before Poison Cloud (with Thistle Maces) and Raise Dead. As it stands, I could have holed up in the castle for a good ten turns by jamming the entrance with skeletons while my poisons ate away at you on the outside, but thats not fun for either player so I gambled on a last ditch attempt to toss you off my capital.

I also wish I had checked my board mail. I didn't even see your offers of peace. Doh!

Oh well, thats why I entered a noob game! Well played!

-K
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