.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 5th, 2007, 01:30 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Darker Side of Dom3: Skull Gui

I give this mod five googly sets of eyeballs!
Reply With Quote
  #2  
Old April 5th, 2007, 01:44 PM

noname noname is offline
Corporal
 
Join Date: Mar 2007
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
noname is on a distinguished road
Default Re: Darker Side of Dom3: Skull Gui

That's... good for playing as Ermor...
Reply With Quote
  #3  
Old April 5th, 2007, 02:11 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Darker Side of Dom3: Skull Gui

Nice GUI. I'd like to see a dragon-themed one, perhaps I'll have to do some fiddling on my own...

Quote:
Morkilus said:
I give this mod five googly sets of eyeballs!
Hmm, those certainly have the drop-jaw effect well done, but the bug-eyed look seems to be missing something...Let's see...



Reply With Quote
  #4  
Old April 5th, 2007, 03:03 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Darker Side of Dom3: Skull Gui

Wow. Thanks for all of the positive feedback.
I look forward to seeing alternative guis. I have been playing around with a foresty one, but nothing that I am happy with so far. A dragon themed one would be really cool too. (I look forward to seeing what you guys come up with!)

KO, any chance of a form of #guiframe (from Dom2) making a return in Dom3?
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #5  
Old July 11th, 2009, 12:11 PM
vladikus's Avatar

vladikus vladikus is offline
Corporal
 
Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
vladikus is on a distinguished road
Default Re: Darker Side of Dom3: Skull Gui



Just out of curiosity, where did those red spikes under the map come from? They were not part of the mapbg image.
__________________
Debian 6.0.4

Game Master Mod

Last edited by vladikus; July 11th, 2009 at 12:21 PM..
Reply With Quote
  #6  
Old July 11th, 2009, 11:57 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Darker Side of Dom3: Skull Gui

Quote:
Originally Posted by vladikus View Post
Just out of curiosity, where did those red spikes under the map come from? They were not part of the mapbg image.
The spikes are part of the map image. The base map image was created with the Age of Mythology editor and modified in GIMP. Foodstamp is correct. The latest version of AomOrc can be found here:

http://forum.shrapnelgames.com/showthread.php?t=31509
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #7  
Old July 12th, 2009, 01:21 AM
hEad's Avatar

hEad hEad is offline
Sergeant
 
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
hEad is on a distinguished road
Default Re: Darker Side of Dom3: Skull Gui

Quote:
Originally Posted by Ballbarian View Post
Quote:
Originally Posted by vladikus View Post
Just out of curiosity, where did those red spikes under the map come from? They were not part of the mapbg image.
The spikes are part of the map image. The base map image was created with the Age of Mythology editor and modified in GIMP. Foodstamp is correct. The latest version of AomOrc can be found here:

http://forum.shrapnelgames.com/showthread.php?t=31509
Nice one! off to get it.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.