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April 5th, 2007, 04:15 PM
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Major General
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Join Date: Oct 2006
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Re: Tir na n\'Og and Eriu
Quote:
Kristoffer O said:
> For Eriu, if it is going to be based on Red Branch lore, you will have no shortage of national heroes for that nation
Yep.
Eriu has Cu Chulainn and his friend Ferdiad so far. A druid might be useful, as the other two are warriors.
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Cuchulainn is no surprise. He is the superman of the Celtic universe. I imagine him on a chariot, javelins, spear, change form after damage to sword and shield warrior unit, exceptional strength, increased ability points, a true heavy tank.
I hope you find an interesting way to add Cathbad. He had such a great impact on nearly all the Ulster stories yet when people talk about late Celtic mythology, you rarely hear mention of his name.
It really sounds like you did your homework for these two nations, but that is to be expected if you take a look at all the other nations  .
A quick question, is Fomoria going to be a water based amphibious nation?
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April 5th, 2007, 05:28 PM
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Major General
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Re: Tir na n\'Og and Eriu
I could see the Wild Hunt also being a national spell for the Celtic tribes -- isn't this sort of Gwyn mab Nudd and crew?
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April 6th, 2007, 08:34 AM
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General
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Re: Tir na n\'Og and Eriu
There are lots of different Wild Hunts, primarily in german/celtic traditions (there are examples from other myths as well). Herne, Arawn (IIRC), Odin/Wotan, but there are others. The one in dominions is quite celtic, but I'm not sure I wish to limit it since it is a cool spell.
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April 9th, 2007, 05:20 AM
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Captain
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Re: Tir na n\'Og and Eriu
Would Tir na n'Og use heroes from the battles of Moy Tura/Mag Tured? The Dagda and Morrigan for instance? Though they could be alternate pretender builds? Or Sreng, the Fir Bolg champion?
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April 9th, 2007, 06:38 AM
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Second Lieutenant
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Re: Tir na n\'Og and Eriu
Quote:
Kristoffer O said:
There are lots of different Wild Hunts, primarily in german/celtic traditions (there are examples from other myths as well). Herne, Arawn (IIRC), Odin/Wotan, but there are others. The one in dominions is quite celtic, but I'm not sure I wish to limit it since it is a cool spell.
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Why not tweak it so that it's slightly different depending on the nation that casts it?
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April 9th, 2007, 10:52 AM
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Shrapnel Fanatic
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Re: Tir na n\'Og and Eriu
That would be confusing. Is there any case of that being done in the game now?
Hmmmmm... but you could make it so that certain pretenders have extra bonuses with the spell. Thats been done. And it would help make some of the thematic pretenders have a reason to use them.
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April 9th, 2007, 12:14 PM
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Lieutenant Colonel
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Re: Tir na n\'Og and Eriu
Quote:
Gandalf Parker said:
That would be confusing. Is there any case of that being done in the game now?
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Reanimation and raise dead battlespell.
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April 9th, 2007, 01:35 PM
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Brigadier General
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Re: Tir na n\'Og and Eriu
Any idea of when we will be playing these two, fun nations?
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July 2nd, 2007, 09:43 PM
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General
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Re: Tir na n\'Og and Eriu
After a couple of Fianna heroes, and I seem to remember one or two Firbolg heroes (that died in battles), I finally got Cu! He looks pretty cool, so I really regret that Eriu is not going to last very long in the game I got him in. Here's his picture. Dude's got a harpoon!

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http://z7.invisionfree.com/Dom3mods/index.php?
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July 2nd, 2007, 10:43 PM
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Second Lieutenant
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Re: Tir na n\'Og and Eriu
That guy is pretty awesome. He just screams to be made into a thug. Perhaps make him your prophet to supplement his hit points, then gear him out.
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