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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 5th, 2007, 06:00 PM

Shovah32 Shovah32 is offline
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Default Re: New Mod: The Hoburg Kingdom

Nice mod. Ive just started playing and have yet to use any national summons but im liking it. Its turn 15 and i have 11 Officers of the great hoburg kitchens cranking out armies for me and im putting up my second fort now so i can produce chemists and kitchen officers at the same time. I went for an E4F4S3 insane wizard(awake) with great economy scales(and drain 2).

Will report more after ive played for longer.
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