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April 6th, 2007, 04:36 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
It has two forms so it has twice as much hp. But I'll drop it back down to 7 gems.
Uploaded.
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April 6th, 2007, 07:38 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Frigates cost 70 gp for upkeep purposes.
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April 6th, 2007, 08:58 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Mod: Law of the Commonwealth
I really like this mod Amos, its very different from all the other nations, though, the commanders are ment to be far supiror than the troops right? whenever I find myself playing it I end up with a about 10 of Those Elders with 5 water magic destroying armies with falling frost, I find most of the troops just act as guards for them not going a lot of damage themselves.
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April 6th, 2007, 09:15 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: New Mod: Law of the Commonwealth
I play slightly differently: I find a chokepoint and load it up with those builder guys in terraforming mode then raid deeply with wormholes, ships and the units generated by builders.
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April 6th, 2007, 09:29 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Thats what I hope for when I make my mods. That, although the mod stays true to itself, there are many different avenues of playing it.
Version 0.03
Added a third hero.
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April 10th, 2007, 09:57 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Version 0.04
Lowered prices.
I wouldnt call this mod vanilla balanced. More like vanilla friendly.
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April 18th, 2007, 08:48 PM
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Corporal
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Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Mod: Law of the Commonwealth
I've played it and I like it, it's a good npc for me. I'm curious about why it was decided to place it in middle-era, though.
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