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  #1  
Old April 6th, 2007, 04:36 AM
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Default Re: New Mod: Law of the Commonwealth

It has two forms so it has twice as much hp. But I'll drop it back down to 7 gems.

Uploaded.
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  #2  
Old April 6th, 2007, 07:38 AM
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Default Re: New Mod: Law of the Commonwealth

Frigates cost 70 gp for upkeep purposes.
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  #3  
Old April 6th, 2007, 08:58 AM
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Default Re: New Mod: Law of the Commonwealth

I really like this mod Amos, its very different from all the other nations, though, the commanders are ment to be far supiror than the troops right? whenever I find myself playing it I end up with a about 10 of Those Elders with 5 water magic destroying armies with falling frost, I find most of the troops just act as guards for them not going a lot of damage themselves.
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My Mods:
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  #4  
Old April 6th, 2007, 09:15 AM

Shovah32 Shovah32 is offline
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Default Re: New Mod: Law of the Commonwealth

I play slightly differently: I find a chokepoint and load it up with those builder guys in terraforming mode then raid deeply with wormholes, ships and the units generated by builders.
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  #5  
Old April 6th, 2007, 09:29 AM
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Default Re: New Mod: Law of the Commonwealth

Thats what I hope for when I make my mods. That, although the mod stays true to itself, there are many different avenues of playing it.

Version 0.03

Added a third hero.
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Old April 10th, 2007, 09:57 AM
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Default Re: New Mod: Law of the Commonwealth

Version 0.04

Lowered prices.

I wouldnt call this mod vanilla balanced. More like vanilla friendly.
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  #7  
Old April 18th, 2007, 08:48 PM

normalphil normalphil is offline
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Default Re: New Mod: Law of the Commonwealth

I've played it and I like it, it's a good npc for me. I'm curious about why it was decided to place it in middle-era, though.
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